241,389 Commits over 3,867 Days - 2.60cph!
Fixed model-opt related errors on Hapis Island
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fixed bad overrides on the big casino wheel
Fixed bad overrides on the big casino wheel
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
Spinner wheel issue fix.
Asset gallery update.
Spinner wheel issue fix.
Asset gallery update.
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Fixes for mismatched profiling markers
Fixes for mismatched profiling markers
Added draw call culling to the BatchRendererGroup instancing code path
Added draw call culling to the BatchRendererGroup instancing code path
windows SDL builds work again
Fixed some metas and import settings
Fixed some metas and import settings
Deleted some unused metas
Deleted some unused metas
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Hopefully final merge from main
Update language files once more
Fixed some missed collider connections in release scenes and prefabs
Fixed some missed collider connections in release scenes and prefabs
[D11][UI] Changed create server wipe warning to static message
[D11][UI] Changed create server wipe warning to static message
Better handle complete loss of ALL sound output devices with BASS.DLL
[D11][UI] Cleaned up create server code of some removed options