135,738 Commits over 4,444 Days - 1.27cph!

11 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
11 Years Ago
Sign exploit fixes
11 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
11 Years Ago
Fixed water refraction back projection in GL/OSX
11 Years Ago
medium and small rocks
11 Years Ago
swimming cleanup, unified values for swimming/headunderwater
11 Years Ago
Clouds Version 2:0
11 Years Ago
Removed conflicts
11 Years Ago
removed conflict
11 Years Ago
merge new clouds to main
11 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
11 Years Ago
Small Sound bugfix
11 Years Ago
m249 attack sound update
11 Years Ago
Hatchet strike sound polish
11 Years Ago
Melee impact sound polish
11 Years Ago
unfuck new billboards
11 Years Ago
Delete unwanted sky dome
11 Years Ago
new weather test scene
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
tweaked swimming and sprint animations.
11 Years Ago
new sounds / particle effects for wounded animations
11 Years Ago
merge from main
11 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
11 Years Ago
merge from main
11 Years Ago
merge from New_Rocks
11 Years Ago
Scene2Prefab dungeons
11 Years Ago
Military_tunnel_1 prefab update
11 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
11 Years Ago
Rocks LODs
11 Years Ago
procgen rock swapping backup
11 Years Ago
Dungeons rock LOD setup update
11 Years Ago
Fixed detail texture scaling for the new rocks
11 Years Ago
underwater rocks do not use terrain projection
11 Years Ago
Fixed duplicated symbol in blendlayer shaders
11 Years Ago
beachside and underwater rocks backup
11 Years Ago
cleanup/missing files
11 Years Ago
backup
11 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
11 Years Ago
Fixed external gates collapsing
11 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
11 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
11 Years Ago
Server perf tweaks
11 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
11 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
11 Years Ago
Updated river shader
11 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
11 Years Ago
Added new copy shader; removed deprecated one
11 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)