140,847 Commits over 4,505 Days - 1.30cph!

5 Months Ago
wip/test merge from main
5 Months Ago
parts of /nature folder ok
5 Months Ago
merge from main
5 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
5 Months Ago
Refactor and additional fix
5 Months Ago
merge from droppeditem_improvements (compile fix)
5 Months Ago
merge from droppeditem_improvements (compile fix)
5 Months Ago
Don't open or process light radial menu if map is open
5 Months Ago
compile fixes
5 Months Ago
effects folder ok
5 Months Ago
building folder ok
5 Months Ago
props folder ok
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
merged main -> rust_relay_server
5 Months Ago
L shaped sofa collision
5 Months Ago
merge from droppeditem_improvements
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
5 Months Ago
L shaped sofa and rugs textures and lods
5 Months Ago
Merge from main
5 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
5 Months Ago
Merge from chainsaw_hotspot_gathering
5 Months Ago
Fix null exception when throwing things at trees/ore nodes
5 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
5 Months Ago
Merge from main
5 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
5 Months Ago
structures folder ok
5 Months Ago
Merge from light_toggle_icon_fix
5 Months Ago
Fix light state not appearing on icon
5 Months Ago
Teleport boat fix
Rin
5 Months Ago
merge from armored_ladder_hatch
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Codegen
5 Months Ago
Make terrain ConVar developer only
5 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
5 Months Ago
Various spinner fixes
5 Months Ago
Spinner fixes
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from main
5 Months Ago
Bring back terrain margins for collision with geoclip terrain
5 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
5 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
5 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
5 Months Ago
Add achievements for reaching the floating city
5 Months Ago
merge from main/armored_ladder_hatch_sounds
5 Months Ago
merge from main/Armored_ladder_hatch
5 Months Ago
Add steam stat for looting containers in deepsea & mainland.
5 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat