239,384 Commits over 3,837 Days - 2.60cph!

4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
4 Months Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
4 Months Ago
merge from teslacoil_igniter_heal
4 Months Ago
merge from wire_slacking/tip
4 Months Ago
merge from qol_queue_rejoin_timer
4 Months Ago
merge from wire_slacking/christmaslights
4 Months Ago
merge form paint_qol
4 Months Ago
Final(?!) fix
4 Months Ago
Scoreboard alignment tweaks
4 Months Ago
This should reset doors to their default state when a round starts
4 Months Ago
Fixed another two possible errors
4 Months Ago
NRE fix in MeleeFunction
4 Months Ago
Fixed File not found (Marker.razor.scss)
4 Months Ago
Tread fix
4 Months Ago
Rename unassigned team back to unassigned (rather than spectator) Scoreboard styling tweaks
4 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
4 Months Ago
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone Update Outfit if team changes
4 Months Ago
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug Sort scoreboard by score Team score display in round state
4 Months Ago
Added wire slack support to christmas lights
4 Months Ago
Work In Progress - SSAO post process SSAO, normal reconstruction (simple and improved methods), various controls
4 Months Ago
Leaderboard backup, run #12148
4 Months Ago
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
4 Months Ago
Add this early return even earlier before <style> tag because if Player is null it will error
4 Months Ago
Potential NRE in OnDeployed - but why could PlayerController be null here?
4 Months Ago
dev models
4 Months Ago
Disable spectate freecam by default (duh)
4 Months Ago
final blockout of he_grenade Merge branch 'main' of sbox-hc1
4 Months Ago
New team icons
4 Months Ago
Hide defuse/bomb indicators if not correct team
4 Months Ago
Fix invis missing from RenderExcludeTags
4 Months Ago
Give everyone a defuse kit for now
4 Months Ago
updated map
4 Months Ago
OnPlayerKilled respects headshots, show headshot icon in kill feed Renamed teams, upped distance for all gun sounds
4 Months Ago
Adjustments for the new script edits.
4 Months Ago
Fix equipment overlay NRE
4 Months Ago
Bomb carrier nametag Make team display color more opaque
4 Months Ago
Show all player nameplates when spectating
4 Months Ago
merge from main
4 Months Ago
Which naughty boy lowered UseDistance
4 Months Ago
card event types card event text card type tooltip tooltip description
4 Months Ago
Show unassigned separately in scoreboard
4 Months Ago
Basic equipment overlay (plant/defuse)
4 Months Ago
Crate and crate stack dev Merge branch 'main' of sbox-assets Ladder dev files
4 Months Ago
Show armor donut, but make it less opaque at 0
4 Months Ago
Swap ping & equipment cols on scoreboard
4 Months Ago
Round state display / teams fixes, show bomb carrier on there too
4 Months Ago
Moved kill feed
4 Months Ago
Camera marker fixes