155,492 Commits over 4,536 Days - 1.43cph!
Bunch of text fixes.
Tests now correctly run on all 4 benches.
Tests now output which bench failed a test.
manifest, fixing industrial garage doors not skinning
▆ ▍▇▆▅▌▋ ▅▌▍▄ ▄▍▅▇▇▍▌▉██▇▄▋▊▅▄▍▄▄█▇▍▆▍▋█▌▌▋▆▋▊▍▋▇▋▌▊ ▅▆▌▊▆ ▇▌▍▉▊▍▌▋▄▋▉▊▅ ▊▅▊▌▄ ▄▌▅▋ ▊▅▄▆█▅▆▍▋▉▊▊ ▍▅▋▍▆▌▍█▊ ▍▇▄▆▄ ▊▍▆▆▌▌▄▉▅▌▉▇▉▊▉ ▄▍▍▍█ ▋▄▌ ▍▌▅▌▋▄ ▋▋ ▍▍██▆▋▉ ▊▌▉ █▍▍█▌▆▇ ▍▊▍█▄▋ ▇▊ ▅▆█▋▄▇█▇▄▉▇▅▅▆▇█ ▆ ▅▌ ▆▅▌▉ ▍▌█▋█▌▆
▋ ▊▊▄▊▍▆▊ ▋▊▆▆▆▊ ▊▋▉▆▉▄ ▇▅▌█▉█▅▇ ▌▆▄▄ ▉ ▆▊▊ ▊▅▊ ▆██▄▋▆▉▇▌▉▍▅█▍▄▅▉▋▆▉▅▋▍▋█▉▅▋▄▍▍▅▇▉▇▉▍▄▄▆▄▅▇▋▌ ▄▊▅█▅ ▄▌█ ▊██▉▊▊ ▆▄ ▋▇▌▉▌▌
Fix old animals dying when spawned on a navmesh tile that has yet to be built
▉▌█▋▍▋ ▉▉▍▇ ▌▉▅▉█▄▄▉▇▋▉▊▌▇▍▊▍▉
merge from batteringramhead_health_fix
Fixed battering ram head not showing its health
▄▍▇▅▊▄▆▄ ▊▆▊ ▆▅▍▇▅▋▊▇▉▅▍▇▆▊▋█▋▇▄▋▋▍▄█▆▆▄▅▄▉▍▍▋█▉▇▊ ▊▌▅▇ █▆▆▄ ▊▄█ ▍▊█▋ ▉ ▉▍▇ ▄█▄ ▍▊▉▆▍▆▍▉▌▄▇▋▄▉▌▇ ▇▊▋▇▊▅▉ ▆█▄▅▇ ▆▉▆ ▆▆▉
Increase prototype fail chance to 25%
Initial workbench upgrades loot pass
- comfort, defensive, recycle bin, range found in regular crates
- prototype, reinforced, efficiency found in military crates
- accelerated & salvage found in elite and locked crates
Industrial Storage - final textures, icons
▌ ▊▋█ ▄▄▊▄ ▊▇▋▄▊▋▋ ▅▇▊▄█▄▍▍ ▉▌▉▉ ▋▅▉ ▌▊▊▌ ▋▍ ▉▊▋▉█▋▇▌▆▉▉▉▌▋▅▋▉▉▊▌▊▆▉█▉▌▍▄▉ ▅▇▋▄▌▉▋
▋ ▄▇▄▅▇▋▄▇▉▆█ ▆▋▇▌▉█▄▊ ▌█▊▌▊▆▌▉▉▍▄▄▌▋▄▌ ▍▆██▌▅▆▊▅ ▋▍▉▊ █▍▌▅ ▅▆▇ █▉▇▌▉▆▉▇▉▆▉█▋▉▍▆▄▊▌▊▆ ▍▊▍▇ ▆▌▄▄ ▅▍▊█▊█▇▍ ▉▌▊▊▌▅▍▆ █▋▅▉▊ ▌▉▇ ▊▅█▍ ██▆▇█▇ ▇▆▌▍▄▅▊▇█▋ ▅▄▇▌▊▊▍▉▊▉▇▇█ ▇▌ ▉▍▇▉ ▅▊▇▆ █▌▋▇▉ ▋▄▌▇ █▋▆▉▋▉▇ ▋▉ ▋▋▌▄▍▌▉▄█ ▅▆▌▆▄▌▋▍ ▄▌▇▇▋▉▊▄▍ ▊▄▆▌█▄▋ ▉▍ ▊▇▇▌▍▌ █▆▍▊█ ▅▋█▋▋▉█ █▅▍▅▅ ▄▄▅ ▉▌▊▋ ▅▄▋▅▆█▊▅ ▍▉▍▉▊▄▉▋▍▉ █▅▌▊ ▇█▄ █▆▇ ▋▋▇▊▉▆██ █▊▆▇▅ ▇█▌▆ ▇█ ▅▉▆▆▍
▆▅▆▇▋▋█▉ ▍█▄ ▄▅▅▆▄ ▆▉▍▉ █▋▅ ▋▇▇▆▊▋▉▍▆ ▊▋ ▍▋█▆▍▋ ▉▇ ▉▆▊ ▅▌██▄▊▉▍▉ ▊█▄▉▍██ ▋▌█ ▉▋█ █▆▉▉ ▄▊▆▍ ▅▆▌▅▆█▋ ▆▊▍█▇▄▄ █▊▍▆▉▆▌ █▄▋▌▋
Fix TryGetAgent not returning false when agent fails to be added
Fixing player male legs skinning
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
merge rust_relay_server -> main
▌▄█▇██ ▅▉▆▇ ▋▅▉▍█▆ ▇▍▉ ▅▉▆▋ ▌▄▇▆▄▌▆ ▌▊▄▇▄▅▌▊▉▋▌██▋▆▌▅▆▄▆▍▆
merge main -> rust_relay_server
tweaked relay server restart method
▆▄▊▌▆▇ ▍▄█▋▊▋▋▆▉▍ █▉▇█▊▉▉█▇ ▌▅▊▍▊▆ ▋▆▅▊▌▄▌ ▇▋███ ▍▉▊ ▋▅▇▇ ▅▄▊▆ █▊ █▅▉█ ▅▇▄▋▉▌█▉▊ ▋▌▉▆ ▉▍▅▄ ▊▌▊▄▄▇▊█ ▅▄ ▍▊ ▍▇▌▇▌ ▊▅▇ ▋█▊ ▅▅▉▉█▊▌ ▄▇▇▊▋ ▇▌ ▇▅▄ █▆▇▋▉▌ ▊▇▄▆▇▍▋ ▋▇ ▆▅▉▍▉▋▅▌▇ ▍▉ ▇▇▉ ▉█▉█▅▍ █▄▍▊▇ ▌▅███▅▉▉ ▆▉▅ ▇█▊▆▆█ ▄▋▍█▇ ▌█▋▌▉ ▊▌▌▆▆▌▉ ▊▉▋█▍▌▄▋▄▄█▅▅▌ ▌▊▍ ▄▅▊ ▌█ ▇▄▊▊▉▌▋▇▇▌ █▌▍▋ ▉▄▅▍ ▍▋▆ ▋▍▉▊▋▌▅ ▍▅▅▆▊ ▆▅▋▋▆▆▅▄ ▊▋▉▊▆▌▄ ▅▍▌ ▆▊▅▅▉▄▅ ▍▌▄ ▉█▅▋▆ ▅▋ ▊▌▆▌▊▌ ▊ ▊▄▇▌ █▌ ▋▄▍▆▍▉▉▄▉▋▉▇█▄█▅▉▌█▄▅█▆▊▄▉▌█▉█▊▆█▄▇█▉▌▋▋▊▊▄▄▊█▆▌▅█▉▉█▇▊▇▋▆▆▇▊▄▉▄▄▇▌
Merge from workbench_upgrades
Upgrade items initial inventory sounds
Adding military idle animation set
merge from fields_mismatch_cleanup
missing nonserialized attribute
fixed all mismatched serialized properties
- almost all should've been C# properties as we don't actually serialize any data for them
- some needed moving out of ifdef scope and wrapping with warning disable
field dump ignores struct types that aren't serializable (false-positive)
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
exported updated 3p ak47 and rock run anims
merge rust_relay_server -> main
merge main -> rust_relay_server
made AttemptRestart a little bit more robust
merge from automated_testing
Moved cooking tests out of if UNITY_EDITOR
Renamed the tests
merge main -> rust_relay_server
ensure sendThread can start up if disabled from start
better property mismatch logging
merge from automated_testing
Excluded some prefabs from BaseCombatEntity tests
Test list
Sprinkler tests cleanup and fixes