140,278 Commits over 4,505 Days - 1.30cph!

5 Months Ago
Update Mono.Cecil, use .net standard build
5 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
5 Months Ago
merge from new_console-ui
5 Months Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
5 Months Ago
Dont show [] if we cant get the value (server var from the client)
5 Months Ago
Fixed some interpolation code still using floats SimulationTime and NPC shooting to doubles Turn more things to doubles * C_BaseAnimating.ForceSetupBonesAtTime & C_BaseEntity.LastBoneChangedTime * CAnimationLayer.GetFadeout, m_flLayerAnimtime Health charger and headcrab canisters now use doubles env_wind near infinite loop fix CEnvWindShared::ComputeWindVariation, m_flVariationTime are now doubles Switch client thinking to doubles Fix clientside ragdolls update rate * SetupBones now use double precision time FOV transitions now also use doubles HL2 Intro entity uses doubles for timing More conversions to double * CTriggerHurt, Airboat, CViewEffects Fade and ScreenShake , Geiger counter, temp entities delays Fixed airboat wake trail * Fixes the die time, and fixes the color, fixed first entry to water creating trail from Z pos of 0 SpriteTrails use doubles Bone cache and dlights use doubles Fixed NPC look targets spazzing out due to high curtime Switch CAI_Senses::GetTimeLastUpdate to use doubles
5 Months Ago
New tooltip prefab for f1 UI Some color fixes in command list
5 Months Ago
music for new rustige egg
5 Months Ago
Remove poolable from scientist suit NVGM (matches main)
5 Months Ago
fix manifest after merge squashed
5 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
Added a scrollbar to the command list Some layout tweaks and fixes
5 Months Ago
merge from hamster_water_wheel
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
get RRP running on unity 6
5 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
5 Months Ago
Fixed item and vehicle list flex scroll gap
5 Months Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
5 Months Ago
Merge from main
5 Months Ago
Checkpoint for Flavien test.
5 Months Ago
Fix missing HasFlag swaps
5 Months Ago
Refactor all fsms, wip
5 Months Ago
new mocap for shrug, thumbs up and thumbs down updated
5 Months Ago
merge from main
5 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
5 Months Ago
merge from new_console-ui
5 Months Ago
Compile fix
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
oops
5 Months Ago
Fixed double select none buttons in the tools tab
5 Months Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Months Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
5 Months Ago
merge from hasflag_replacement
5 Months Ago
merge from new_console-ui
5 Months Ago
Fixed loadouts not loading in non debug builds
5 Months Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
5 Months Ago
RidableHorse.prefab really wants to be reserialized
5 Months Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
5 Months Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
5 Months Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
5 Months Ago
rust_relay_server -> main
5 Months Ago
main -> rust_relay_server merge
5 Months Ago
offset packetType by lowestUserPacket
5 Months Ago
Can copy error by clicking on them
5 Months Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
5 Months Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing