239,386 Commits over 3,837 Days - 2.60cph!
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Display player's team always on the left
Fix scoreboard alignment
Shorten some game status texts
Scoreboard bomb & defuse kit indicators
Scoreboard tweaks
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone
Add grenade explode sound
Fixed minimap NRE for markers that aren't the player
Fixed some pickup nuances
Added HE grenade
Fixed melee weapon NRE
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
Use Invis tag for teamless/spectate body hiding
some extra breeze block piles for set dressing
Merge from paint_stroke_fix
merge from save251 - Staging wipe
merge from f1_grenade_skin_fix
merge from samsite_togglemode
merge from fix_item_split_slider_reset
merge from chainsaw_ray_fix
Reduced no build volume at train tunnel underground entrance
- Reduced no build volume at desert military base and arctic research base
- Increased no build volume slightly at launch site and sphere tank
merge from meshlod converter
Don't render sky in minimap capture + styling
Small monument no build volume increased, switched to sphere collider
- Lighthouse 100m
- Mining Outpost 70m
- Super Market 100m
- Gas station 100m
- Warehouse 100m
Minimap
show buyzone, team players, bomb site
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
Added an unlock minigame progress bar
Rough weapon balance pass
Add headshot damage multiplier if we hit a hitbox with head tag
Prevent ragdoll on spectate join
merge from meshlod_converter
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)