139,301 Commits over 4,352 Days - 1.33cph!

6 Months Ago
merge from fix_custom_item_icon_description -> main
6 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
6 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
6 Months Ago
subtract 132264 mesh-guide-shader-improvements
6 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
6 Months Ago
Implement cannon reloading animations
6 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
6 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
6 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
6 Months Ago
Merge from naval_missions
6 Months Ago
Fix compile error
6 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
6 Months Ago
Fix all of the weird rotation issues
6 Months Ago
Swap to quaternions - getting gimbal lock already
6 Months Ago
Stop the turret from flipping the equipped weapon
6 Months Ago
updates to apple visuals and mat settings on model
6 Months Ago
merge from boat_stability
6 Months Ago
compile fix
6 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
6 Months Ago
merge from retrotc_lod_distancefix
6 Months Ago
merge from marker_teleport_reset_fix
6 Months Ago
mereg from boat_stability
6 Months Ago
merge from bed_icon_fix
6 Months Ago
use the same buoyancy sleeping behaviour as tugboat
6 Months Ago
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6 Months Ago
merge from meta_shift
6 Months Ago
merge from mesh-guide-shader-improvements
6 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
6 Months Ago
merge from main
6 Months Ago
merge from deployguidecolourtweaks
6 Months Ago
client guards
6 Months Ago
tweaked neutral guide colours to be more orange
6 Months Ago
reduce anti-beaching accel
6 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
6 Months Ago
blunderbus 3p aim attack anim clip edited
6 Months Ago
tweaking light int and radius, killing shadows
6 Months Ago
Eoka anim updates
6 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
6 Months Ago
merge from deployguidecolourtweaks
6 Months Ago
checking in floating city 2
6 Months Ago
initial lighting pass on security prison barge
6 Months Ago
Merge: from main
6 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
6 Months Ago
Forgot to hook LOD3 up in prerfab whoops
6 Months Ago
LOD3s for casino elevator
6 Months Ago
Rebase on /main (save 271)
6 Months Ago
Move auth code to PlayerBoat.Auth partial
6 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
6 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
6 Months Ago
deploy guide asset colour and emissive tweaks