241,477 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
5 Years Ago
Merge from main
5 Years Ago
Fixed water purifier disappearing after going out of network range
5 Years Ago
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
5 Years Ago
merge from main
5 Years Ago
horse footstep max voices horse LODs + RendererLOD
5 Years Ago
minicopter fuel gauge setup
5 Years Ago
Merge from main
5 Years Ago
[d11][Audio] Normalised all UI assets. Mix Pass via Sound Defs to compensate.
5 Years Ago
Cleanup
5 Years Ago
Renamed aiming inputs for keyboard Bindings revert button only applys to current page
5 Years Ago
[D11] move the MeshOccludee setup (renderer extraction, obb calculation) offline, so t doesn't happen at load time (or run time, e.g. slods ask MeshOccludee to register and unregister from the occlusion system on the fly)
5 Years Ago
[D11] Fixed another instance where the main menu could get stuck in an unresponsive state, and fixed the blur potentially being stuck on screen when getting forced back to the title screen
5 Years Ago
Skinned LODs
5 Years Ago
Nope
5 Years Ago
Update graphics apis
5 Years Ago
[D11] [UI] Local chat support for Quick Chat Wheel.
5 Years Ago
tweaks, etc.
5 Years Ago
[D11][OFFSCREENPARTICLE] Switchable via convar offscreenParticlesEnable
5 Years Ago
Stars
5 Years Ago
[D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
5 Years Ago
[D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
5 Years Ago
Improved skinning on mane
5 Years Ago
SendNetworkUpdate_Position profiling
5 Years Ago
Disable league promotion checks in MMF games
5 Years Ago
More fixes. Scene.
5 Years Ago
Lantern fix.
5 Years Ago
Fixed performance issues caused by DateTime.Now
5 Years Ago
More various stuff. All new light fixtures into the asset farm.
5 Years Ago
[D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around. Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
5 Years Ago
Hijack nullref check speech Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Stuff spawned with entity.spawn always faces the camera
5 Years Ago
Separate leaderboard version for dev builds
5 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
5 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
5 Years Ago
More conversions. Some cleanup.
5 Years Ago
Gmod typogprahy fix build
5 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework' Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip
5 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
5 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
5 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework'
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/