241,477 Commits over 3,867 Days - 2.60cph!
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
Fixed water purifier disappearing after going out of network range
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
horse footstep max voices
horse LODs + RendererLOD
minicopter fuel gauge setup
[d11][Audio] Normalised all UI assets. Mix Pass via Sound Defs to compensate.
Renamed aiming inputs for keyboard
Bindings revert button only applys to current page
[D11] move the MeshOccludee setup (renderer extraction, obb calculation) offline, so t doesn't happen at load time (or run time, e.g. slods ask MeshOccludee to register and unregister from the occlusion system on the fly)
[D11] Fixed another instance where the main menu could get stuck in an unresponsive state, and fixed the blur potentially being stuck on screen when getting forced back to the title screen
[D11] [UI] Local chat support for Quick Chat Wheel.
[D11][OFFSCREENPARTICLE] Switchable via convar offscreenParticlesEnable
[D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
[D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
Improved skinning on mane
SendNetworkUpdate_Position profiling
Disable league promotion checks in MMF games
Fixed performance issues caused by DateTime.Now
More various stuff.
All new light fixtures into the asset farm.
[D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around.
Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
Hijack nullref check
speech
Merge branch 'master' of SpaceUsurperUnity
Stuff spawned with entity.spawn always faces the camera
Separate leaderboard version for dev builds
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
More conversions.
Some cleanup.
Gmod typogprahy fix
build
Tweaks to try to fix KSampleCopy4_1_x_8 error
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
When you forget to switch branch, merge from prerelease/ into main/
When you forget to switch branch, merge from prerelease/ into main/