198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
8 Years Ago
fixed it again
8 Years Ago
Mining quarry B progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
lotsa career changes, think I've broken something.
8 Years Ago
Hapis progress
8 Years Ago
Work on animal behaviour.
8 Years Ago
Hapis progress
8 Years Ago
more CareerTeamDatabase
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Tweaked gravel arid biome tint
8 Years Ago
Compile fix
8 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
8 Years Ago
Added some grass clutter to procedural roads
8 Years Ago
Hapis progress
8 Years Ago
Roads use biome tint of gravel splat
8 Years Ago
Tweaked path splat and topology blending
8 Years Ago
Tweaked road width Changed roadside splat to gravel
8 Years Ago
Changed procedural road to asphalt
8 Years Ago
Tiny road layout optimization
8 Years Ago
wip CareerTeamDatabase
8 Years Ago
Hapis progress
8 Years Ago
forgot these
8 Years Ago
CareerUnitDatabase basics, creates a pool of units for the entire league + market, assigns unique IDs. CareerUnit now has an ID.
8 Years Ago
Merge from main
8 Years Ago
Hapis progress
8 Years Ago
OCD
8 Years Ago
Better solution to prevent flooded roads
8 Years Ago
Team roster generation, roster gen params. Creating a new career now creates rosters for all the teams in it, using the league level gen params.
8 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
8 Years Ago
Hapis progress
8 Years Ago
Added mask as a 5th argument to ENT:TestCollision
8 Years Ago
Various
8 Years Ago
UnitRoster
8 Years Ago
added CareerUnit added some CareerUnit related consts to CareerDefines
8 Years Ago
let's resume in load too
8 Years Ago
fixed game being paused upon restart
8 Years Ago
Hapis progress
8 Years Ago
UI refresh now happens at session end
8 Years Ago
fixed issue causing TerritoryLocationSelector to have a null grid.
8 Years Ago
Even more scene
8 Years Ago
Command no longer uses PooledList Command pooling clarification
8 Years Ago
Fixed bad ThirdPersonCamera profile asset/assignment Added "survive winter" objective to the default scenario
8 Years Ago
Added terrain anchors to power line pylons for better placement
8 Years Ago
More scene
8 Years Ago
Fix
8 Years Ago
Same thing for power lines