241,480 Commits over 3,867 Days - 2.60cph!
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
When you forget to switch branch, merge from prerelease/ into main/
When you forget to switch branch, merge from prerelease/ into main/
Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
Ban/unban from the servers page
Testing silly buoyancy optimization
Banning/unbanning things works
Try sending serialized entities as json to client after sending server info
[d11][Audio] Replaced Crafting complete Sound.
Fixed not being able to rebind mouse wheel
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
Fixed IndexOutOfRangeException on reconnect
Packet handling profiling
minicopter culling and better LODs
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
Another demo fix for cinematic_play and cinematic_stop
Added server.cinematic convar to enable the cinematic convars for all players
CHIPPY-381: Added toggle bindings for shoot / brake
Don't send replicated properties for non replicated entities
Allow server to disconnect clients. Add kick player test command.
Return to main menu when server disconnects a client
Assign entity netid from managed instead of native
Remove all replicated properties from managed component
Move NextEntityId to GameServer so it can reset on server shutdown (only server should be using this anyway)
Return 0 for next entity netid when server isn't initialized (server isn't running in main menu)
Attempt a world cleanup at the start of Manager.StartGame
Only remove entities from main entity list if they have a valid netid. Remove manual cleanup of current gamemode and menu system, assert instead to check world cleanup is doing its job.
Try moving pipeline into resources
CHIPPY-380: Fixed hijack button not showing after watching a replay to the end
Merge branch 'master' of SpaceUsurperUnity
Make sure camera position can't be set to NaN
Never let player get too close to the edge of the screen
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages).
The 'trying to connect' popup is protected from being overridden in this way.
[D11] User management xb1 update WIP
Removed some initial global tree snapshot overhead
Fixed initial global tree snapshot not working
Starting scrap values moved to career defines.
FixturesGenerator now randomises the career map order per career save.
Added cinematic_play and cinematic_stop to demos
Added target player as optional second argument to cinematic_play and cinematic_stop
Added cinematic_list to print list of available cinematic animations
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
You can switch to Satchel Charge even if it has no ammo left
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Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
db shotgun worldmodel prefab lod fix
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player.
Quick layout fix when showing the killer weapon of a dead player.
[D11][UI] Reenable f1 in editor