241,480 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Merge from main
5 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
5 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
5 Years Ago
hunter trail new child bullet sfx
5 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
5 Years Ago
fix fuse wall nullref speech Merge branch 'master' of SpaceUsurperUnity fix missing asteroid destroy sfx, fix asteroid chunk scaling fixed dash indicator showing up before selecting it
5 Years Ago
Updated language files
5 Years Ago
Actuall use the new Nihilanth flag
5 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
5 Years Ago
Static props get their proper color if the map supplies the information
5 Years Ago
Added a prompt on quit to give feedback Auto build placement guides for rooms Build space blockers automatically Updated medium scenario with proper floor Fixed rooms on high floors not loading properly in scenarios New room entrance blocker type Soda clipping Soda clipping Some steam branding stuff Merge branch 'room_automation' Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains
5 Years Ago
[D11] Update xb1 unity plugins to latest XDK
5 Years Ago
Auto build placement guides for rooms Build space blockers automatically New room entrance blocker type Soda clipping Some steam branding stuff Merge branch 'room_automation'
5 Years Ago
Soda clipping
5 Years Ago
Fixed rooms on high floors not loading properly in scenarios
5 Years Ago
Organized the light fixtures folder. Moved obsolete ones into /deprecated/ for phasing out. Scene backup
5 Years Ago
Updated medium scenario with proper floor
5 Years Ago
Remove steam auth callback on game server shutdown. Ignore steam ticket messages from client if they've already been authed.
5 Years Ago
Stub out all access to unreal player controller and player state
5 Years Ago
fixed crate marker sending too many network updates
5 Years Ago
Assign incremental client id
5 Years Ago
minicopter sleep fixes
5 Years Ago
Fix client to server RPC breaking due to prediction trying to access ClientId from unreal
5 Years Ago
potential NRE fix
5 Years Ago
ent.ClassName falls back on type full name when attribute has no name Add ent.NativeClassName so I can see what bullshit unreal is spawning
5 Years Ago
Add ent_list command
5 Years Ago
minicopter optimizations
5 Years Ago
Destroy current gamemode when making a new one (wont need this when we have world cleanup)
5 Years Ago
Tell gamemode when a client joins/leaves
5 Years Ago
Make sure socket async stops on close
5 Years Ago
Close client socket when going back to main menu or ending game Close server socket on shutdown
5 Years Ago
Updated example custom stage Added --initial-stage command line option
5 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
5 Years Ago
Create gamemode and init new menu system on server info. Destroy previous menu system when initializing a new one (we don't have world tear down to handle this yet)
5 Years Ago
Don't auto connect to local server when running as dedicated server Get rid of dedicatedserver and menusystem internal unreal maps, only empty bootstrap map is needed now
5 Years Ago
Manager.StartGame determines game state based on main menu argument and Global.IsDedicatedServer instead of using internal unreal map names
5 Years Ago
Don't attempt connection to a socket if it already exists, null out socket on disconnect
5 Years Ago
HandleNetworkFailure not dependant on unreal Game.JoinServer connects directly to server instead of unreal client travel Create server socket with port from Global.Port. Make sure to connect using server port when connecting to your own listen server.
5 Years Ago
Bail starting new game if game server is already initialized Shut down game server when going back to main menu or ending game
5 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
5 Years Ago
Send server info to client on successful steam auth Remove required gamemode, unused and sucks Init game server when starting new game instead of using unreal server travel. Create new client without unreal player controller bullshit after steam auth.
5 Years Ago
No SLODs on server
5 Years Ago
Removed debug code
5 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
5 Years Ago
Fixed some shader warnings
5 Years Ago
Split Launch Site SLOD into 4x4
5 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
5 Years Ago
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5 Years Ago
Reduced main menu load times