241,475 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fixed some issues with C4 being able to be thrown through walls as well as damaging stuff through walls.
5 Years Ago
World IsClient check using Global.IsDedicatedServer. World IsServer check using GameServer.Initialized Server directly accepts client on client connect if server is running instead of sending steam ticket, bypasses sending of server info and world data. Allow main menu to create menu gamemode (IsServer is false in main menu)
5 Years Ago
Removed impostor debug message
5 Years Ago
Water system updates (wip) Impostor renderer updates (wip) Texture array tools updates
5 Years Ago
laser fix
5 Years Ago
laser beam perf fix
5 Years Ago
[D11] [Audio] headset removal/reinsertion now seems to be working (although there are some issues and a slight delay in detection) but it is working. It looks like the original sample code had some memory corruption as it was allocating a structure with new but freeing it with CoTaskMemFree. There is also seemingly a case where the headset would never be usable again... not sure if that was because of the memory corruption or if there is another issue... Need to do some more testing tomorrow.
5 Years Ago
CHIPPY-387: Fixed leaderboard entries with > 99.8% being sometimes ranked above completed runs Endless mode scoring Added example endless stage Fixed medals for endless stages
5 Years Ago
Nuked a couple of deprecated components
5 Years Ago
Create relay socket if Global.RelaySockets is true
5 Years Ago
Merge from HorseArtUpdate/HorseHair
5 Years Ago
Allow multiple steam auth if steamid is same as server (for testing only)
5 Years Ago
Remove unreal player state usage Start the game directly when starting game as listen server (no need to connect to server if we are the server) Make sure reliable arg in rpc attribute is used in generated code Add optional validate arg to rpc attribute
5 Years Ago
merge from main
5 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
5 Years Ago
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
5 Years Ago
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
5 Years Ago
[D11][UI][#2385] Fixed issue with adding scrap to research table
5 Years Ago
Cherry picking 36800 and 36803
5 Years Ago
Video options cleanup (remove HDR, remove UI blur, remove motion blur) Deleted the UI blur shader
5 Years Ago
[D11] just initial setup, packages etc
5 Years Ago
Spotlight warm fixes.
5 Years Ago
Removed unset platforms from GA settings
5 Years Ago
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
5 Years Ago
▇█▇▇▊ ▌▍▊▅▍▊▉▄▌▋ ▉▆▄▄ █▉▆▄▌▌▇▄ ▇▆▍▍█▉█
5 Years Ago
merge from main
5 Years Ago
Reusing AssemblyPreprocessor instance will use cached reference assemblies now
5 Years Ago
Added dz_ maps into Counter-Strike cateogory Added CS:GO map icons
5 Years Ago
[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
5 Years Ago
▊▍▌▆▇ ▉▋▅▉ ▅▍▊▉, ▆▆-█▅▍▍█▍ ▄▅▅▇ ▄▋▆_▍▍▄▅▉▆█▋▇▄▅▄▌█▍
5 Years Ago
Started work on supporting different game modes Safety check when translating a string
5 Years Ago
[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
5 Years Ago
Actually add a safeguard for lightmapped shaders too
5 Years Ago
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
5 Years Ago
▄█▇▆▅▅ █▊▍▇▇▋▅▉▋▇▍▌▋▉▆▌.▇▇▌
5 Years Ago
item drop despawn time
5 Years Ago
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
5 Years Ago
Merge from network_lerp_3
5 Years Ago
Improvements
5 Years Ago
█▄▌▅▌ ▋▆▅▇ █▊▌▋
5 Years Ago
▍▋▅▍█ ▍▋▊▆ ▄▌▄▄
5 Years Ago
Merge from main
5 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
5 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
5 Years Ago
Added trunks to vehicles
5 Years Ago
Fixed missing skinned collider references on horse & testridablehorse
5 Years Ago
Reduced spec & gloss on dark horses to try and reduce waxiness Increase fake eye AO across all horse textures
5 Years Ago
[D11] [UI] Sleeping Bag Map Marker client implementation.
5 Years Ago
merge
5 Years Ago
[D11] [UI] Define fix