133,618 Commits over 4,262 Days - 1.31cph!

9 Years Ago
Manifest
9 Years Ago
Rocket factory progress
9 Years Ago
Bundle splits
9 Years Ago
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
9 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
9 Years Ago
fixed shotgun trap stacking fixed shotgun trap foundation exploit fixed shotgun trap not triggering when directly infront of it
9 Years Ago
shotgun trap no longer creates decals
9 Years Ago
cleanup shotgun trap costs less wood
9 Years Ago
Skins
9 Years Ago
merge from main
9 Years Ago
pre forest test
9 Years Ago
splats
9 Years Ago
wip
9 Years Ago
splataroos
9 Years Ago
various
9 Years Ago
Exception reporter doesn't report errors, because Unity throws too many of them.
9 Years Ago
Tag current changeset id in exception reporting
9 Years Ago
updating scrap pile fbx
9 Years Ago
damaged textures, material setup, sizes
9 Years Ago
Rocket factory progress / backup
9 Years Ago
broken tile detail meshes progress backup on office interiors
9 Years Ago
east side improvements
9 Years Ago
wip
9 Years Ago
topo tweaks
9 Years Ago
Various
9 Years Ago
cave + polish
9 Years Ago
Fixes.
9 Years Ago
wip
9 Years Ago
topos & height
9 Years Ago
office lift texture set + mats
9 Years Ago
office plastic_panels_b texture set + mats
9 Years Ago
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
9 Years Ago
Remaining caves (for now)
9 Years Ago
Lighting wip
9 Years Ago
interior stuff
9 Years Ago
Underground base stuff
9 Years Ago
wip
9 Years Ago
missing files
9 Years Ago
Updated Lowest stag LOD
9 Years Ago
progress backup
9 Years Ago
level update
9 Years Ago
radtown stuff
9 Years Ago
More prepwork
9 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
9 Years Ago
scene stuff wip
9 Years Ago
Merge from main
9 Years Ago
Walkway LODs/COLs
9 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
9 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
9 Years Ago
Merge from shading revamp