241,478 Commits over 3,867 Days - 2.60cph!
[D11] [UI] Sleeping Bag Map Marker client implementation.
[D11] [UI] Spawn sleeping bag map marker on client not server.
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
[D11] [UI] Slight alteration of translation to better describe error.
[D11] [UI] Added translations for item move errors.
[D11] Wait for save game to complete on leaving server
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
Lobby game server methods, OnLobbyGameCreated event, Achievement progress notification
Added SetGameServer and GetGameServer for lobby, added OnLobbyGameCreated event in SteamMatchmaking, added SteamId.IsValid check against default ulong value, added SteamUserStats.IndicateAchievementProgress for progress notification.
Updated summary for SetGameServer, IndicateAchProg exception
Added OnLobbyCreated
Added OnLobbyCreated action and handler for associated LobbyCreated_t event
Merge pull request #281 from thesupersoup/master
Lobby game server methods, OnLobbyCreated and OnLobbyGameCreated, Achievement progress
Fix LocalTimestamp
Merge pull request #283 from Agoxandr/fixtypo
Fix typo SteamNetworkingUtils.LocalTimestamp
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
[D11] Removed Camera tool from debug menu
[D11][UI][#2329] Fixed for issues auto deploying picked up items
Show some recommended purchases when hovering over satisfaction
Show recommended state in purchase screen
Fixed some incorrectly sized space blockers on rooms
[D11] Fix for breaking console on bootup
Fixed painting walls and floors on higher floors
Show some recommended purchases when hovering over satisfaction
Show recommended state in purchase screen
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
merge new func_breakable angle behaviour
don't treat certain brushes as planes in newer version maps
Fixed misclicking accept would reject the team invite.
Add <Public /> and <PublicOrProtected />
Added beam_spotlight entity
Networking for colored gibs enabled
Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs
prop_door_rotating supports breakable models like L4D/CS:GO do
prop_door_rotating will automatically block nav areas when its locked
prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag:
524288 - Start breakable (unset by default)
Slow down renewing (was for debugging)
Require FP staff account to use the admin controls
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fixed missing comma in laser strings file
fix text clipping...for real this time?
adding vcolor to the tile shader for the lighting
Fixed painting walls and floors on higher floors
Game creation and editing
more UI WIP rework,
replacing fade animation with leantween alpha
Stopped timer from flickering at the end of a replay
working fuel gauge and hand IK
Made it easier to view production leaderboards in editor
Started on documentation generation
Finished off basic DocGen
Added horse mesh to collision in testridable and wild horse
Added new horse to testridablehorse prefab