198,745 Commits over 4,140 Days - 2.00cph!
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Moved mission payphone stuff into a sub-component of the mission manager
Removed hole cutters on boarded windows since I kept getting invisibly shot through them
Fixed RPC ordering issue causing gang drug sell zones to not show up anymore
Fix NRE on client when new players spawn into gang building, due to sync delays. Also set gang colours on gang spawn lots
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
Moved medal code out of UILeagueEntry and into a new UILeagueMedal.
PanelLeageEntry prefab now has an instance of UILeageMedal.
UILeageuEntry inits it's UILeageMedal
More league entry panel UI cleanup
Fixed door damage bug on client
League icons work, cleanup prefab, code.
checking in rank icon stuff
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
Added missing #SERVER flag to cellphone
adding rank icon font
tweak ui
Leage panel unicode setup
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed more shadow bias shenanigans
added temp icons for female hair prefabs
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
Fixed movement path highlights being visible in attack range mode
Added debug.log convar to toggle log output
merging vm cleanup work and new arm mesh
fixed bug with salvaged icepick disappearing FINALLY
tweak unit panel transparency
tweak explosion decals
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update kill feed anim
tweak explosion decal
Kill feed entries stay visible for 30 up from 20 seconds before fading
Fixing compilation errors is fun when your editor isn't working
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Terrain vertex normals keyword on material only; just making sure
Merge from weekend_branch_3