194,760 Commits over 4,079 Days - 1.99cph!
made a bunch of AI do desire creation instead of interaction execution
Moved Interaction Position handling to an event-based approach. Blocked positions don't seem to be getting unblocked.
Fixed some command evaluation in PlayerController using the wrong overloads
Fixed a couple of local game bugs
Ditched radial menu on character modal, added command button dock for clothing
Added a CommandQueue command finished event.
Some more refactoring.
AI works again (well, a bit)
Even more robust AiManager.
fixed hotspots taking 2 seconds to appear at night
A bit more robust handling of temporary sets in AiManager.
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
ore hot spots spawn closer to the last one instead of on the other side
Computer cabinets / desk tweaks
ore flare mesh cull and optimization
skin approval stuff
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
Radial menu widget optional modalness
Attachment point conditionals use enum
added building 3, working on buildings 4 and 5
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
some item attachment data
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
Fixed some rust/std shaders shiny below 300
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
Manifest commands for holmzy
Updated Facepunch.Unity
Fixed bad editor style
launch_site cleanup / scene2prefab
added expand/collapse all for entity components
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update