194,760 Commits over 4,079 Days - 1.99cph!

8 Years Ago
editor icons
8 Years Ago
Refactored game finish/surrender/disconnect handling, more gamehost, command and command handling cleanup
8 Years Ago
Fixed rust/std shaders getting color applied twice since cs21864
8 Years Ago
Removed all default client bool parameters from commands
8 Years Ago
started some Cmd refactoring
8 Years Ago
more
8 Years Ago
Comments
8 Years Ago
Misc
8 Years Ago
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
8 Years Ago
Merge from main
8 Years Ago
large bag and packpack items, not functional
8 Years Ago
more GameInstance refactoring
8 Years Ago
Fixed an NRE when using dynamic cover point volumes. Ai tweaks.
8 Years Ago
very WIP squad editor stuff
8 Years Ago
Initializing AiManager via bootstrap.
8 Years Ago
reduced rabbit walk speed
8 Years Ago
fix for walking on the spot while sleeping
8 Years Ago
merge from main
8 Years Ago
ore flare system toggling lights no longer sets isOn flag on pants etc ore bonus minigame baseline
8 Years Ago
Forgot to save
8 Years Ago
Removed turtles from trap array, rabbits are working better now
8 Years Ago
Fixed some exceptions when selecting non-human units in debug mode Fixed some more trap issues Added a button to the Agent Debug Panel to select that agent
8 Years Ago
Scene
8 Years Ago
Tweaked some hardcoded stuff to make undergrounds nicer
8 Years Ago
Traps now disarm when picked up while armed Traps have their own persisted data, stores their current armed state Fixed some cases where orphaned trap hints could hang around
8 Years Ago
Made the What's New come up on start, ready for the playtest
8 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
8 Years Ago
Fixed being able to zoom while in build mode
8 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
8 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
8 Years Ago
Scene stuff
8 Years Ago
Couple of minor fixes
8 Years Ago
DrugSellZone visuals work+ refactoring
8 Years Ago
Hooked up animation states for traps
8 Years Ago
Merged packed and unpacked shader code for minimal redundancy
8 Years Ago
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
8 Years Ago
tex updates WIP
8 Years Ago
Re-packed construction atlas
8 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
8 Years Ago
uniform texture updates WIP
8 Years Ago
Added configurable packed texture save options
8 Years Ago
Updated what's new screen. Added a UI hack.
8 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
8 Years Ago
Fixed adding empty packed map refs
8 Years Ago
merge interaction desire creation and AI handling to main
8 Years Ago
Interaction Desires AI done (maybe)
8 Years Ago
Editor updates
8 Years Ago
Make compiler happy
8 Years Ago
Add default modules with their default weight
8 Years Ago
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it