198,813 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Editor bits
8 Years Ago
AI fix and logging.
8 Years Ago
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8 Years Ago
AI work
8 Years Ago
Hacky workaround for failing SamplePosition calls in Navigation
8 Years Ago
Workbenches have deploy sounds
8 Years Ago
Fixed ladder code. My changes to support multi-part ladders evidently got accidentally lost in the mega-merge on changeset #3425.
8 Years Ago
Fixed several melee weapons having a minimum range of 0 Two new module packs, Default Human Combat and Default Animal Combat Default Human Combat lets humans run to their target and flee (instead of being stuck in face target) Default Animal Combat does the same, was applied to bears and wolves (herbivore combat is still not enabled, but that's less of an issue)
8 Years Ago
Disabled mission character glow for now to remove the "outline ghost" issue
8 Years Ago
Fixed double send of mission data. Apparently when a coroutine is started, the reference to it doesn't actually become null until the next frame. Who knew? Also added an outline renderer prevention against double adds.
8 Years Ago
Added Party Member module to humans Added non placeholder text and images for hunting tutorial
8 Years Ago
Added Wake Up module to humans so they can wake up from sleeping
8 Years Ago
Rebake island_01 navmesh again
8 Years Ago
Added an unrelated missing #if CLIENT flag
8 Years Ago
Added missing #if SERVER flag
8 Years Ago
Mission payout edit
8 Years Ago
Item rename so there aren't two different things both called "Table"
8 Years Ago
Enabled NavMeshModifiers on cliff rocks to fix units walking on cliffs
8 Years Ago
Made mission payouts clearer
8 Years Ago
more descriptions
8 Years Ago
Unit description will now show the description of the active GoalPlan or Goal if there is one.
8 Years Ago
Support displaying monument name on hud.
8 Years Ago
Fixed delivery missions paying extra
8 Years Ago
Reduced elo rank band range from 140 to 30 for now
8 Years Ago
added Elo.CalculateDivisionRank league entry panels now use the correct division and ranking
8 Years Ago
Ensure client gets updated when NPC auto-heals on server (tick metabolism).
8 Years Ago
Fixed item stats properties editor.
8 Years Ago
Morta self target fix
8 Years Ago
bugfix
8 Years Ago
Fix for zero shadowbias on old materials using default std shaders
8 Years Ago
changed previous behaviour conditions to penalties in the idle module to not completely break it if wandering fails.
8 Years Ago
holding right mouse button over any unit shows attack range
8 Years Ago
new notify fix
8 Years Ago
Reapplied fixed viewmodel shadow changes
8 Years Ago
fixed research table text (english)
8 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
8 Years Ago
8 Years Ago
Foldered scene stuff.
8 Years Ago
Scene & spawn stuff
8 Years Ago
module AI logs now show correct score and base score
8 Years Ago
dmg bar fixes
8 Years Ago
DecisionMakerModule.GetScore now returns the right thing. Replaced references to the module's GPV score with GetScore.
8 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
8 Years Ago
skin approval
8 Years Ago
unit panels now show potential damage on health bar
8 Years Ago
Subtracted viewmodel shadow changes; needs fixing
8 Years Ago
don't allow default bps to be researched
8 Years Ago
vm source updates
8 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
8 Years Ago
vm anim fixes