194,760 Commits over 4,079 Days - 1.99cph!
end turn and surrender commands work again
DontDestroyOnLoad PlayerController building placement guide
EAC update (fix for "EAC Disconnected")
Cmds can now be set to be relayed or turn required, more cmd rework stuff
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removed CmdKillUnit, CmdSetTag, CmdSpawn
wip merging Cmd and ClientInputCmd to one thing
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
Fixed crafting screen 3d preview image blocking buttons (bug 873)
Fixed several build compilation errors
CharacterState pooling work
Working on issues with CharacterState pooling
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Fixed static entities not actually being added to the grid when loading from a scene in the editor
fixed goblin more
skele anim fixes
npc flinch anims
prototype zone blockout
fx files
Disable camera controls while creating map markers
Player created map makers WIP
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
Custom map marker boilerplate
post profiles for all weather types
More post & weather cleanup, fixed weather not being properly set on load