198,811 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Reworked how league table preview is ordered/handled in the menu. Fixed table ordere issues for all the menu screens.
8 Years Ago
More scene
8 Years Ago
merge to release
8 Years Ago
Little scene work
8 Years Ago
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro. Fixed long names fucking up on scoreboard UI
8 Years Ago
Entity log tweak
8 Years Ago
Disabled DSE caching in config
8 Years Ago
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8 Years Ago
Restoring more modules
8 Years Ago
Iceberg progress backup
8 Years Ago
added tire effects when car drives over different surfaces
8 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
8 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
8 Years Ago
Fixed some quirks/acne in shadow feet workaround
8 Years Ago
blackboard is now passed down from modules
8 Years Ago
Remove "inherit score from module" on goal nodes
8 Years Ago
Skin save
8 Years Ago
DSE skips considerations when scoring a module. Module score (bonus - penalty) is applied to both the Goal and Goal Plan.
8 Years Ago
AI modules no longer show consideration groups in their DSE, onValidate ensures that they are not allowed Various AI designer improvements
8 Years Ago
Scene backup
8 Years Ago
Marked a bunch of unit conditions as cachable
8 Years Ago
Fixed AI designer goal pasting issue
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
8 Years Ago
System info includes process memory usage
8 Years Ago
Various scene
8 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
8 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
8 Years Ago
merged to release
8 Years Ago
version++
8 Years Ago
adding what's new screen
8 Years Ago
menu fixes
8 Years Ago
merge to release
8 Years Ago
AI designer editor consistency
8 Years Ago
version++
8 Years Ago
temp menu layout
8 Years Ago
Scene WIP
8 Years Ago
fixed incorrectly placed editor only tags causing the Steam version to not ignore carried items in target filtering
8 Years Ago
Save
8 Years Ago
Removed DecisionScoreEvaluator class, no longer need to create instances of this to evaluate a DSE from data Moved player command cooldown tracking to Unit. Units will leave cooldown state when they go to sleep Merged "wake up" goals into main human/sleep module
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
removed Jog To Thrown Weapon, so people will jog or sneak accordingly when picking up their weapon
8 Years Ago
Scene backup
8 Years Ago
Beta 1 What's New data file.
8 Years Ago
added Notes field to DataAsset. AI tweaks.
8 Years Ago
Editor bits
8 Years Ago
AI fix and logging.