194,760 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Icebergs
8 Years Ago
moved weapon equipping to item management module on secondary slot
8 Years Ago
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
8 Years Ago
Sleep AI tweaks
8 Years Ago
Audio listener no longer follows selected Unit
8 Years Ago
More robust dynamic cover point volumes.
8 Years Ago
Latest Steamworks
8 Years Ago
HowToOpenCrafting
8 Years Ago
Fixed NRE in AIModuleSettingsEditor
8 Years Ago
Updated mountain biome maps
8 Years Ago
Better biome map bake
8 Years Ago
more
8 Years Ago
Fixed stats importer, now only loads and saves entities with enabled stats component :o
8 Years Ago
Modular
8 Years Ago
moved localTeam id from GI to GIViewer
8 Years Ago
Cleanup
8 Years Ago
NRE catch in VisualFXParameters.SetupCache
8 Years Ago
Updated manifest
8 Years Ago
Merged from ai_2 branch
8 Years Ago
Fixed NRE in dynamic cover volume generation.
8 Years Ago
manually updated rabbit walk speed to match data
8 Years Ago
improved bear deer and rabbit sleep anims
8 Years Ago
Merged from main
8 Years Ago
Removed deprecated nav_local
8 Years Ago
Dynamic generation of cover point volumes.
8 Years Ago
Removed DecisionMakerTypes enum, tertiary DMs from agents
8 Years Ago
more
8 Years Ago
Fixed construction atlas material
8 Years Ago
Some preparations before pushing branch to main
8 Years Ago
Updated mountain placement biome filter
8 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
8 Years Ago
Re-exported mountain biome textures
8 Years Ago
models touch ups
8 Years Ago
Removed CmdEndTurn, players now send CmdNextTurn as an input command request
8 Years Ago
file cabinets models/cols/prefabs/textures
8 Years Ago
Merge from main
8 Years Ago
Spawn mountains after all terrain maps have been generated
8 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
8 Years Ago
removed some leftovers
8 Years Ago
removed intro state cmd, game instance nowas game started event. Intro anims are now kicked off in LoadGame() temporarily. BUG: this has introduced a bug with the turn banner appearing at the same time as the intro anim.
8 Years Ago
game started event for GI
8 Years Ago
moved the player ready count stuff out of game instance to gamehost
8 Years Ago
Reverted a trap change that was only meant for testing
8 Years Ago
First pass on getting idling animals to go to traps Made rabbit trap affect turtles as well (rabbits seem to sleep a lot? not great for testing)
8 Years Ago
wip
8 Years Ago
WIP added
8 Years Ago
Fixed traps not setting their collider to a trigger
8 Years Ago
Cover points has a score associated with them.
8 Years Ago
Removed some spamming logs
8 Years Ago
Traps can now spawn a hint when they are set up Added a new hint for traps Rabbit Trap is marked as in starting pool for testing Set up interactions for setting up a trap