199,294 Commits over 4,140 Days - 2.01cph!
Merged legacy-terrain and procgen7 branches
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Removed dead decor scripts. Plugin to Ignore.conf
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
merge from changeset 6753
- More gameplay tweaks
- Camera changed again ;)
- Player slightly faster and slightly more maneuverable
- Scaled enemies up
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Post-build deployment, GUID: 22e5050b-5645-444e-bf08-9e3aebf82908
Either test scene or court scene can start game
Stone breakables anmd prefab implementations
Added missing clips to igor serve walk
Merged /main/deploytosocket to main
Initialize terrain alpha map with 1 if no texture to load was found
Igor serve, serve walk, serve breathe added to controller
Wired up forehands / backhands, serve bounce, placeholder state for run
Water normal map fiddling
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead