138,900 Commits over 4,352 Days - 1.33cph!

9 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
9 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
9 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
9 Years Ago
Subtracting gc_optimizations
9 Years Ago
Moving to a new branch
9 Years Ago
Fixed duplicate editor entity BuildName from previous merge
9 Years Ago
Fixed stray "virtual" in EntityLink
9 Years Ago
Server compile fix
9 Years Ago
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9 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
9 Years Ago
Agent spawn related improvements.
9 Years Ago
Merged from main
9 Years Ago
Fixed specular not driving packed map size
9 Years Ago
Packed some larger materials
9 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
9 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
9 Years Ago
Supermarket counter
9 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
9 Years Ago
Fixed shader packed map labels
9 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
9 Years Ago
Supermarket scene setup
9 Years Ago
Merged from main
9 Years Ago
Fixed a small if server check for client compile.
9 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
9 Years Ago
Yet another merge from main
9 Years Ago
Merged from ai branch to main
9 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
9 Years Ago
gas station damage pass wip
9 Years Ago
Fixed some memory pooling related issues
9 Years Ago
FindInGroup editor safeguards
9 Years Ago
Rebuilt Facepunch.Network
9 Years Ago
Optimized memory pool size for networkables and entity links
9 Years Ago
Merge from main
9 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
9 Years Ago
Prewarm memory pool of certain extremely common types
9 Years Ago
Merge from gc_optimizations_2
9 Years Ago
Disabled dynamic batching (experiement)
9 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
9 Years Ago
gas station damage pass end
9 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
9 Years Ago
OnInventoryChanged profiling
9 Years Ago
Adjusted some memory pool sizes
9 Years Ago
Compile fix
9 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
9 Years Ago
Eliminated GC allocs from ItemContainer.Load
9 Years Ago
Eliminated GC allocs from MaterialReplacement
9 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
9 Years Ago
Disabled detail layer in high external stone wall
9 Years Ago
Packed high external wall LOD material
9 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy