197,396 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed blackboard again
8 Years Ago
Fixed Blackboard.Copy not working. Removed stupid keystates thing Fixed PlayerController move commands being sent twice
8 Years Ago
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
8 Years Ago
DataAsset logging methods, debug string prefix cleanup Actions.SetCombatTarget uses Blackboard.Get, logs failure Replaced all external blackboard[] usage with .Get method
8 Years Ago
Made NetworkEntity inspector look nice.
8 Years Ago
moved scorch/decal stuff out of TileView and into new TileScorchDecals
8 Years Ago
Rocket factory prefabs / scene changes
8 Years Ago
updated burner attack to better match fx
8 Years Ago
fixed the logging
8 Years Ago
more dank logging (gwan)
8 Years Ago
Let's not play audio for RandomFXSpawner FX if it doesn't actually have audio
8 Years Ago
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8 Years Ago
decal scale range
8 Years Ago
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8 Years Ago
Rocket factory backup
8 Years Ago
Flamethrower now child of muzzle Fix for burner flamethrower not scaling correctly when child of muzzle Set rough position of attack anim event on burner
8 Years Ago
Client doesn't get to do any generation or level loading in listen server mode.
8 Years Ago
Anim event script to turret
8 Years Ago
merge burner anim branch to main
8 Years Ago
merge from main
8 Years Ago
Updated attack to avoid clipping
8 Years Ago
Missed some stuff
8 Years Ago
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8 Years Ago
merge with main
8 Years Ago
Merged with networkuser branch
8 Years Ago
Updated proto
8 Years Ago
source
8 Years Ago
look poses for animals
8 Years Ago
Renamed all variables that I could see.
8 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
8 Years Ago
Renamed scripts
8 Years Ago
Explosions leave tile scorch decals
8 Years Ago
- UDM filtering profile hooks - Weather FX and sound fixes/improvements - Added Storm weather, lightning FX via new RandomFXSpawner (WIP) - Audio manager pooling stores default reference source for each type and sets common values to default when returned to pool - Added Navigation debug logs
8 Years Ago
Windows: _HAS_EXCEPTIONS=0
8 Years Ago
Cupboard has same protection properties as a wooden door
8 Years Ago
remove turning
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
8 Years Ago
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8 Years Ago
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8 Years Ago
Renamed CreateThreadPool/DestroyThreadPool to avoid symbol name collision with macOS Carbon
8 Years Ago
fixed crouch animations floating above ground
8 Years Ago
Fixed weird character hovering on player_motor bug
8 Years Ago
wip
8 Years Ago
wip
8 Years Ago
OSX builds use clang w/ C++11
8 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
8 Years Ago
False -> nullptr in a bunch of places (clang complains)