137,249 Commits over 4,324 Days - 1.32cph!

8 Years Ago
removal of additional compound bow fbx/prefab
8 Years Ago
[D11] Quick temporary fix for triggers to work on Xbox
8 Years Ago
More work on bandit guard AI.
8 Years Ago
Riot helmet LOD clipping fix RUST-48
8 Years Ago
More work on Bandit Guard AI.
8 Years Ago
Bandit town Scene 2 prefab.
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
No longer filter character spawns by biome (only by tier)
8 Years Ago
RUST-110 Fixed out of bound exploit at MT
8 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
8 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
8 Years Ago
More on Bandit Guard AI.
8 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
8 Years Ago
Small clutter rocks no longer use convex mesh colliders
8 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
8 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
8 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
8 Years Ago
Progress backup
8 Years Ago
Merge from main
8 Years Ago
Merge from bandit_town
8 Years Ago
Removed shadow casting lights in bandit town
8 Years Ago
Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile
8 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
8 Years Ago
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8 Years Ago
Instanced a couple of bandit_town materials
8 Years Ago
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8 Years Ago
Optimized bandit town Reduced LOD distances on various objects Moved various object to correct layers
8 Years Ago
compound bow sound tweaks
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
compile fix
8 Years Ago
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8 Years Ago
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8 Years Ago
bigwheel added to bandit town
8 Years Ago
Compound awning performance fix Scene2Prefab
8 Years Ago
fixed jackhammer holster position
8 Years Ago
Merged from bandit branch
8 Years Ago
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8 Years Ago
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
8 Years Ago
Hapis refinery fix
8 Years Ago
Removed some unsafe code (test)
8 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.
8 Years Ago
merge from /hair
8 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
8 Years Ago
Made the casino room bigger Reduced heightmap steepness around the bandit town Made water plane smaller to prevent it from sticking out
8 Years Ago
Fixed edit-mode water reflections
8 Years Ago
More accurate server colliders for swamp trees
8 Years Ago
Made forest around the bandit town more sparse Removed floating props and doors
8 Years Ago
Tweaked npc spawns at bandit town.
8 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain