199,024 Commits over 4,140 Days - 2.00cph!
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket factory rail tracks
Fixed fucked up viewmodel flickering when spamming RMB
Touched decal shaders after workaround subtraction
Subtracting decal workaround at
20934
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Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
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Let's delete these third party assets and see what happens
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
Arrow is better, faster, smoother
Mission navigation arrow thing
Basic gameplay mechanics. ggwp
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MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved round time from Defines class to match definition SO
Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal
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nook & cranny cliffs instead of dull flat mountain slopes wip
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re-enabled GlobalUI again so it doesn't break shit
Interiors WIP for the second largest office building, scene update
update the turn banner texture/anim/script