256,530 Commits over 4,018 Days - 2.66cph!

5 Years Ago
[D11] Replace old active players request with new Rustworks request
5 Years Ago
Scene backup Prefab shadow optimization
5 Years Ago
Scene backup Prefab shadow optimization
5 Years Ago
Can now play workshop stages through the UI Get rid of header in workshop campaign stage list Fixed workshop stage positioning Reordered main menu
5 Years Ago
add this folder back in until we can purge non-hdrp resources more completely.
5 Years Ago
add this folder back in until we can purge non-hdrp resources more completely.
5 Years Ago
Fixed shaders broken during merge Restored dilate shader Updated all ASE shaders with new template
5 Years Ago
Fixed shaders broken during merge Restored dilate shader Updated all ASE shaders with new template
5 Years Ago
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
5 Years Ago
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
5 Years Ago
Update project version
5 Years Ago
Update project version
5 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
5 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
5 Years Ago
Merge from d11_hdrp branch
5 Years Ago
Merge from d11_hdrp branch
5 Years Ago
GitHub Pull Requests: TTT: Optimized type checks (#1596) Weapon inheritance doesn't error when baseclass weapon has non table values (#1586) Some very minor code cleanups (PRs #1606 #1603 #1602 #1504) Some Derma functions no longer pollute global table (#1598) Moved GM:PlayerShouldTakeDamage definition to init.lua from shared.lua (#1600) Changed default bidning for Alt from "Last Weapon" to "Slow walk" (#1559) Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer
5 Years Ago
Updated ASE to 1.7.0.002
5 Years Ago
Updated ASE to 1.7.0.002
5 Years Ago
Fixed a reverted searchlight.
5 Years Ago
Fixed a reverted searchlight.
5 Years Ago
horse fix
5 Years Ago
horse fix
5 Years Ago
Fixed those grazillion broken light fixture files.
5 Years Ago
Fixed those grazillion broken light fixture files.
5 Years Ago
Remove hardcoded ammo type from SWEP:ShootBullet (#1502) * Remove hardcoded ammo type from SWEP:ShootBullet Also added additional arguments for secondary fire, force, and tracer frequency * secondary -> ammo_type
5 Years Ago
Scene backup. Prefab/mat tweaks.
5 Years Ago
Scene backup. Prefab/mat tweaks.
5 Years Ago
[D11] Add Rustworks wipe server request
5 Years Ago
[D11] Add Rustworks wipe server request
5 Years Ago
cleaned up animations file (#1504) * Micro optimize shared. Removed double 'if client' and check for vehicle.
5 Years Ago
Remove unused PlayerSpawnTime table from base (#1602) I couldn't find any references to the `PlayerSpawnTime`. Neither in Base, Sandbox nor TTT. Also, [GitHub search revealed nothing either](https://github.com/search?l=Lua&q=GM+PlayerSpawnTime&type=Code).
5 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
5 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
5 Years Ago
Merge from 2019.2 branch
5 Years Ago
Merge from 2019.2 branch
5 Years Ago
Merge from 2019.1 branch
5 Years Ago
Merge from 2019.1 branch
5 Years Ago
Campfire embers fix
5 Years Ago
Campfire embers fix
5 Years Ago
cliffs, secondary spawns setup spawn populations polish
5 Years Ago
cliffs, secondary spawns setup spawn populations polish
5 Years Ago
Fixed tentacle core offset Started work on workshop campaign UI
5 Years Ago
manifest
5 Years Ago
manifest
5 Years Ago
Spark material fixes
5 Years Ago
Spark material fixes
5 Years Ago
Scene to prefab fixes for compound
5 Years Ago
Scene to prefab fixes for compound
5 Years Ago
2019.3 - no IL2CPP option yet ( ! )