256,530 Commits over 4,018 Days - 2.66cph!
[D11] Replace old active players request with new Rustworks request
Scene backup
Prefab shadow optimization
Scene backup
Prefab shadow optimization
Can now play workshop stages through the UI
Get rid of header in workshop campaign stage list
Fixed workshop stage positioning
Reordered main menu
add this folder back in until we can purge non-hdrp resources more completely.
add this folder back in until we can purge non-hdrp resources more completely.
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Repair: recently damaged, insufficient resources, not damaged.
Repair: recently damaged, insufficient resources, not damaged.
Merge from d11_hdrp branch
Merge from d11_hdrp branch
GitHub Pull Requests:
TTT: Optimized type checks (#1596)
Weapon inheritance doesn't error when baseclass weapon has non table values (#1586)
Some very minor code cleanups (PRs #1606 #1603 #1602 #1504)
Some Derma functions no longer pollute global table (#1598)
Moved GM:PlayerShouldTakeDamage definition to init.lua from shared.lua (#1600)
Changed default bidning for Alt from "Last Weapon" to "Slow walk" (#1559)
Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer
Fixed a reverted searchlight.
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Fixed those grazillion broken light fixture files.
Remove hardcoded ammo type from SWEP:ShootBullet (#1502)
* Remove hardcoded ammo type from SWEP:ShootBullet
Also added additional arguments for secondary fire, force, and tracer frequency
* secondary -> ammo_type
Scene backup.
Prefab/mat tweaks.
Scene backup.
Prefab/mat tweaks.
[D11] Add Rustworks wipe server request
[D11] Add Rustworks wipe server request
cleaned up animations file (#1504)
* Micro optimize shared.
Removed double 'if client' and check for vehicle.
Remove unused PlayerSpawnTime table from base (#1602)
I couldn't find any references to the `PlayerSpawnTime`. Neither in Base, Sandbox nor TTT.
Also, [GitHub search revealed nothing either](https://github.com/search?l=Lua&q=GM+PlayerSpawnTime&type=Code).
[D11] Add subset of playerFlags to telemetry snapshot
[D11] Add subset of playerFlags to telemetry snapshot
cliffs, secondary spawns setup
spawn populations polish
cliffs, secondary spawns setup
spawn populations polish
Fixed tentacle core offset
Started work on workshop campaign UI
Scene to prefab fixes for compound
Scene to prefab fixes for compound
2019.3 - no IL2CPP option yet ( ! )