256,234 Commits over 4,018 Days - 2.66cph!
TTT: optimized type checks (#1596)
Improve upon PR#1595
Flechette gun npc usage example
logic_choreographed_scene translation
Apparently it kills a Combine NPC at the start of C17 chapter with dog
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
Add a new slider option for gmod_maxammo convar to settings menu (#1595)
* Add menu slider option for new gmod_maxammo convar
* Add localisation for gmod_maxammo convar
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merge the panel fix from prerelease (goddamit)
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
Hitch and trough ground watch fix
Testing out caching components that rely on network event broadcasts
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Added a base class to option tweak classes.
wip Apply changes system and button.
Fix #if SERVER enclosing load method
prefab change, adding apply button UI to screen section
WIP ability to add markers to map
Tambourine setup (placeholder sfx)
Bass item setup (no sfx yet)
rename DrawText to DrawDebugText
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Updated cowbell with new key controller
Fixed storage container bounds bug
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
Moved some scripts into more sensible locations
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Adam's fog fix.
Fixed a sprite that broke on a clean lib.
Hitching post and trough can now be placed on construction
camera controls enabled for debug build
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
Deleted some unused shaders and models
Impostor rendering parity w/ hdrp (perf testing)
Deployed cc45f90f with MkDocs version: 1.0.4
Deployed b451ef59 with MkDocs version: 1.0.4
Make extra sure that replays attach to leaderboard entries
Merge branch 'master' of SpaceUsurperUnity
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