256,194 Commits over 3,990 Days - 2.68cph!
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Removed extra local variable (#1588)
Not needed.
minicopter - removed tail mesh from main body
PlayerSpawn transition argument
Addons Enabled/Disabled only filter
Centered pickup history text vertically
It was a bit off
Fixed Fists not spawning gibs in MP on client
https: //github.com/Facepunch/garrysmod-issues/issues/3942
Co-Authored-By: jvs <jvs@users.noreply.github.com>
Restored hud_quickinfo, disabled by default, doesnt save
Centered text vertically in GMod's default pickup history
Disabled certain HL2 pickup history elements still displaying (health/armor kits)
Added FsmValue<T> to AotHint
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
[D11] [UI] Fixed wrapping issue on Quick Craft Radial Menu. Fixed small text on Quick Chat Radial Menu.
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
[D11] [UI] Increased Vital Notices widths to match Vital Bars. Increased Icon image sizes.
nb_shadow_dist - Changed default value to 3000, from 400
language.Add can now override strings it previously set.
[D11][UI] Hooked up official server icon
[D11] Boat mount bug in standalone scene... bug DOES NOT occur in this scenario.
can now repair scrap transport
fixed mounting positions for pilot/copilot
copilot able to use weapons
fixed weird noclip/parenting issues
added servergibs for scrap transport
Cherrypicking PositionLerp
[D11] [UI] Leaderboards input now allows viewing profile card on XBOX platform.
cherrpicking #
38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
procedural cliffs v3 backup
[D11] [UI] Fixed define error.
Cherrypicking
38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
[D11][DTLS] Improved debug logging of client stalls with incoming traffic.
[D11] [UI] Increased visibility of Error text on Find/Join server screen.
[D11] [UI] Fixed wrapping text on Player Inspect panel.
[D11] [UI] Fixed wrong icons for collectible entity inputs "Pickup" and "Pickup And Eat".
[D11][#2453] Fixed issue with triangle foundation highlight
Coastal cliff test scene backup
[D11] Remove uses of animator.enabled
ItemModConsume now takes pending health into account when checking < health requirement.
Show changeset in benchmark result
Bail out of Steam_OnAuthChange if response is not OK
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
Placeholder-ish icons for vehicle module items
Weapon attachment type icons.
Scene.
Merge from Main->Vehicles
Add IGamemode.ValidateUsername to allow gamemodes to validate and change username before it's assigned
Send net protocol version in handshake packet so we can reject out of date clients
Rename C2S_SteamTicket to C2S_Handshake now that the message contains desired username as well as the ticket data
Remove UnrealUtil, no longer needed
Ensure every class under UnrealEngine namespace is internal
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
Testing mip streaming budgets
fix missing curseWarp sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaks
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization