197,439 Commits over 4,110 Days - 2.00cph!
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
Fixed turtle not workign (removed "ow" animation from the override controller as it breaks everything
Fixed the camera keyboard controls
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Commented out some label validation fuckery
Interaction description tweaks
created alleyway geo for hexblocks 4-9 and exported
follow camera lerp changes
Crappy keep in bounds things
vis.lerp is available to developers in standalone builds
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
Can pick up chain link gate (same as prison gate)
Let's not go to sleep if we're cold
Add view for Mixture1 item properly.
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
Added container display to DebugPanel UnitItems.
Automated Windows Build #696
Ignore held items for crafting gathering
trying to stop turtles roaring
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying
Items component no longer adds all items to it's array, even
Item.Weight moved to property, includes container contents weight
Don't pass F1->F12 keys to Chromium
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
Grabber range increased 5->6
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
Player craft commands dont clear desires to keep items that will be used by the craft
Fuck off that delayed kill message bullshit on players
Mixture items should use pots both as ingredient and tool.