198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Automated Linux DS Build #742
8 Years Ago
Better error reporting when SRCDS fails to get collection details
8 Years Ago
Fixed some gap
8 Years Ago
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
8 Years Ago
place startpoints
8 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
8 Years Ago
merge from main
8 Years Ago
terrain mounds cols and LODs + prefabs
8 Years Ago
Can pick up ladders inside building privilege with hammer
8 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
8 Years Ago
Cleanup
8 Years Ago
Initial start point placement
8 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
8 Years Ago
- UnitView ragdoll rigidbody & collider caching - Fixed occasional error caused by calling Unit.Navigation.Stop when a Unit is ragdolling
8 Years Ago
NetworkLevel seems to be holding onto scene entities ok.
8 Years Ago
WatchTarget animations in action chain
8 Years Ago
moved ilsland02 back to build folders, fixed missing map camera
8 Years Ago
move isLooking bool from facetargetsttings to uniview
8 Years Ago
Added a lifetime to explosion debris (default 10 secs)
8 Years Ago
hooked up is looking animation to facetarget
8 Years Ago
Disabled tile colliders for empty tiles when in non-edit modes
8 Years Ago
'new game' motif for summer start
8 Years Ago
range rails cols and LODs + prefabs
8 Years Ago
more
8 Years Ago
made debris chunk position offset scale a public vector3 for inspector
8 Years Ago
Physic materials, tile setup, explosion testing, layer changes (wip)
8 Years Ago
WIP improvements to human territorial AI
8 Years Ago
Moving caching scene entities to NetworkLevel.
8 Years Ago
Fix tool projects failing to build via VPC
8 Years Ago
Fixing people getting stuck rotating to face a target even after the action ends Moved human territory defend behaviour to combat/defensive module
8 Years Ago
bespoke pipes cols and LODs + prefabs
8 Years Ago
Gating UnitView.Update rotation
8 Years Ago
trap view model rebuilt
8 Years Ago
EntityViewUtility.SetupCollider tweaks
8 Years Ago
trap asset has collider and much less verts in the teather
8 Years Ago
Corrected layers on temple b tile
8 Years Ago
ground zero cols and LODs progress + prefabs end
8 Years Ago
merge with main
8 Years Ago
Removed invalid conversion from HFont to char*
8 Years Ago
Crypto++ headers
8 Years Ago
Linux binaries are built with GCC 4.8 (std=c++11) Updated Crypto++/Curl static libs for Linux
8 Years Ago
Merge from main
8 Years Ago
Working on Character active/inactive system. Fixing up some other stuff.
8 Years Ago
Vehicle sends now garbage free as well, and got network sends down to true zero garbage generated. Note that OutputStats.AddRecord still generates some garbage.
8 Years Ago
Fixed initial camera orbit Enabled camera during hex placement Increased grid size
8 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
8 Years Ago
build_win32_projects.bat uses VS2017
8 Years Ago
Chromium Embedded Framework static lib -> VS2017
8 Years Ago
Update to Crypto++ 5.6.5 - (VS2017 static lib)
8 Years Ago
VPC can generate VS2017 solutions