255,616 Commits over 3,990 Days - 2.67cph!
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
hell enemies
Merge branch 'master' of PxcEditor
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
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[D11] [UI] Fixed leaderboards button not working in frontend.
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
more maze patterns
hell weirdHoming pattern
improved weirdHoming targeting
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Moved subscene folders into subfolders.
Added ModelKeyValues field to util.GetModelInfo
ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Better walk to, stop using position logic
Meals tutorial assets
Score metrics for meals, update financial tracking
Check for NaN when making chart labels
Update some food names
Show more detailed status effect descriptions on item tooltip
WIP what's new
Taco and salad props, gpu instanced
Better UI info for mission tasks and prereqs
Added a callback when the feedback form is opened
Used in Flotel to track whether someone has given feedback, if they haven't we can prompt them before they quit.
Fix/improve task/prerequisite stuff
UI career tweak and fix, removed more ui blur (end of season panel)
updated icon font/material preset
disabled tile collision on empty tile in the career mode to fix unit drag glitch
Missions and payphones now fully working again, with all the new systems
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager.
- Got all mission list UI working again.
Scenarios have a scoring metric
Show scenario score and progress in contracts widget
Define a steam leaderboard for scenarios and upload scores
Fixed in-game UI not appearing
Merge branch 'master' into scenario_scoring
Update leaderboard calls to new async methods
WIP leaderboard view
Fixed avatar loading on leaderboards
Open user overlay when clicking leaderboard entries
Rework scenario complete panel
Save medals earned
Also save high score as well
Error sound when triggering placement error
Merge branch 'scenario_scoring'
Don't upload scores if console commands were used
Show a prompt on game over explaining why scores weren't saved
Medal icons on scenario complete
Register item sold from meal point, other fixes
Removed the double image on tabs now that the unity ui bug is fixed
Fixed being able to block the exterior archway with rooms
Add a QR scanner library hooked up the the add server button
Can now watch replays from replay menu
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Replay menu layout
Merge branch 'master' of SpaceUsurperUnity
Fixed percentile calculation
Don't show "PERSONAL BEST" on hijacked victory
Basic replay menu navigation