255,616 Commits over 3,990 Days - 2.67cph!
Fixed and enabled occlusion culling
Fixed Pine_d invalid LOD0
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
[D11] reduce some quality settings for ps4 for now
[D11] Send Admin flag to players for connected players screen.
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
Disable new input system stuff until Greg has fixed it
Cherry picked
37124 from /hdrp/world_art_revamp
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
Fix removing from the list
Fixed Cliff shader issues on scenes w/o terrain
Fixed Ciff shader name
Moved shore wetness properties to SF; now toggable
Nuked some deprecated global shader constants
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
More scoped_model stuff to pass servers down, switch to named routes
[D11] simple fix for occlusion system with hdrp
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
Map stuff, prop subscenes...
[D11][UI] Added Hint code to connected players screen
[D11] [UI] Fixed server stats page not using correct translation keys.
[D11] [Audio] Latest voice chat debug stuff
endless wall2
more walls
walls maze pattern
[D11] [UI] Increase text size on server stats page to help visibility.
Fixed missing textures on HL1MP maps with only HL1MP installed
Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
[d11][optimisation] Sound distance checks a bit cleverer
[D11] [UI] Fixed typo in hint string.
[D11] [Audio] Merge with main
[D11] [Audio] Voice debug scene
[D11] [Audio] Latest voice chat code
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
Monster Osprey doesn't create its looping sound after being deleted creating a console error
[D11][UI] Changes chat options hints
Reset NET_IsMultiplayer to false on disconnect
[D11] more temp hdrp fixes
[D11][UI] Hooked up voice chat and quick chat options
Fixed Player.Say not working sometimes
Fixed Osprey and Apache bleeding in multiplayer
[D11] Fix for occasional write past the end of the container array.
Renamed some food props and categories
New meals tutorial, categories can now invoke tutorials
Steamworks shutdown
Rework scenario complete panel
Save medals earned
Also save high score as well