255,541 Commits over 3,990 Days - 2.67cph!

6 Years Ago
merge
6 Years Ago
...
6 Years Ago
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
6 Years Ago
[D11] patch over some content changes, mostly sky related
6 Years Ago
scaled up minicopter fuel gauge, brightened indicator
6 Years Ago
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
6 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
6 Years Ago
[D11][UI] fix for admin panel crash
6 Years Ago
Compile fix
6 Years Ago
lots
6 Years Ago
Subtracted 36981
6 Years Ago
lots
6 Years Ago
Changed SLOD to use MeshOccluder, removed SceneLODObject component
6 Years Ago
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
6 Years Ago
Lot spawns
6 Years Ago
Merge from HDRP
6 Years Ago
[D11] [UI] WIP Debris field map markers implementation
6 Years Ago
Missing file
6 Years Ago
Scene progress & prefab tweaks.
6 Years Ago
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6 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
6 Years Ago
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6 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
6 Years Ago
...
6 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
6 Years Ago
[D11][#2341] Cherrypicked cs5700
6 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
6 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
6 Years Ago
Reverted previous changeset
6 Years Ago
Re add the combiine heli bomb files
6 Years Ago
New map for new buildings...
6 Years Ago
Reverted previous changeset
6 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
6 Years Ago
Miltunnel progress. The static searchlights made into a proplight prefab. Hobobarrel conversion.
6 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
6 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
6 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
6 Years Ago
Build
6 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
6 Years Ago
Sky follow camera
6 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
6 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
6 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
6 Years Ago
Fix up a couple of terrain texture lookup issues
6 Years Ago
Jump-to-top league button works
6 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
6 Years Ago
Fire, heat shimmer fx. Scene backup.
6 Years Ago
Fixed possible NRE in Ghost