255,449 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Hijack nullref check speech Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Stuff spawned with entity.spawn always faces the camera
6 Years Ago
Separate leaderboard version for dev builds
6 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
More conversions. Some cleanup.
6 Years Ago
Gmod typogprahy fix build
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework' Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip
6 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
6 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
6 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework'
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
▉▄▋ ▌▊▉▇█▌▆ ▇▋▋▆▍▅
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
WIP UI rework
6 Years Ago
Ban/unban from the servers page
6 Years Ago
Testing silly buoyancy optimization
6 Years Ago
Banning/unbanning things works
6 Years Ago
Try sending serialized entities as json to client after sending server info
6 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
6 Years Ago
Fixed not being able to rebind mouse wheel
6 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Cherry picking 36759 and 36784
6 Years Ago
Packet handling profiling
6 Years Ago
minicopter culling and better LODs
6 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Simple clouds
6 Years Ago
CHIPPY-381: Added toggle bindings for shoot / brake
6 Years Ago
Don't send replicated properties for non replicated entities
6 Years Ago
Allow server to disconnect clients. Add kick player test command.
6 Years Ago
Return to main menu when server disconnects a client
6 Years Ago
Assign entity netid from managed instead of native Remove all replicated properties from managed component Move NextEntityId to GameServer so it can reset on server shutdown (only server should be using this anyway) Return 0 for next entity netid when server isn't initialized (server isn't running in main menu) Attempt a world cleanup at the start of Manager.StartGame Only remove entities from main entity list if they have a valid netid. Remove manual cleanup of current gamemode and menu system, assert instead to check world cleanup is doing its job.
6 Years Ago
Try moving pipeline into resources
6 Years Ago
CHIPPY-380: Fixed hijack button not showing after watching a replay to the end Merge branch 'master' of SpaceUsurperUnity Make sure camera position can't be set to NaN Never let player get too close to the edge of the screen
6 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
6 Years Ago
Progress
6 Years Ago
[D11] User management xb1 update WIP
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Scene backup
6 Years Ago
Fixed initial global tree snapshot not working