255,449 Commits over 3,990 Days - 2.67cph!
Hijack nullref check
speech
Merge branch 'master' of SpaceUsurperUnity
Stuff spawned with entity.spawn always faces the camera
Separate leaderboard version for dev builds
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
More conversions.
Some cleanup.
Gmod typogprahy fix
build
Tweaks to try to fix KSampleCopy4_1_x_8 error
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
When you forget to switch branch, merge from prerelease/ into main/
When you forget to switch branch, merge from prerelease/ into main/
Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
Ban/unban from the servers page
Testing silly buoyancy optimization
Banning/unbanning things works
Try sending serialized entities as json to client after sending server info
[d11][Audio] Replaced Crafting complete Sound.
Fixed not being able to rebind mouse wheel
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
Fixed IndexOutOfRangeException on reconnect
Packet handling profiling
minicopter culling and better LODs
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
Another demo fix for cinematic_play and cinematic_stop
Added server.cinematic convar to enable the cinematic convars for all players
CHIPPY-381: Added toggle bindings for shoot / brake
Don't send replicated properties for non replicated entities
Allow server to disconnect clients. Add kick player test command.
Return to main menu when server disconnects a client
Assign entity netid from managed instead of native
Remove all replicated properties from managed component
Move NextEntityId to GameServer so it can reset on server shutdown (only server should be using this anyway)
Return 0 for next entity netid when server isn't initialized (server isn't running in main menu)
Attempt a world cleanup at the start of Manager.StartGame
Only remove entities from main entity list if they have a valid netid. Remove manual cleanup of current gamemode and menu system, assert instead to check world cleanup is doing its job.
Try moving pipeline into resources
CHIPPY-380: Fixed hijack button not showing after watching a replay to the end
Merge branch 'master' of SpaceUsurperUnity
Make sure camera position can't be set to NaN
Never let player get too close to the edge of the screen
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages).
The 'trying to connect' popup is protected from being overridden in this way.
[D11] User management xb1 update WIP
Removed some initial global tree snapshot overhead
Fixed initial global tree snapshot not working