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Disabled offset in FollowCamera
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Automated Linux DS Build #662
Automated Linux Build #662
Fixed weapon_357 returning wrong hold type in Lua
Resizing every speedtree without care or consideration
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Disabled follow camera tilt, now only adjusted via zoom curve.
Added movement input follow offset test
Fixed metal chest plate rig in prefab (RUST-1637)
Player prefab, some follow camera field NonSerialized attribs
Added OpenGL core to Windows (for asset bundles)
Fixed RustBuilder not building all all platforms as debug build
backup/progress
bit of overgrowth for preview
Spinner wheel sounds
Water lapping sound polish
Fixed NPC interaction bug
Minor ragdoll method edits.
Merging in a particular commit with an AI fix.
Fixed a bug where AI would stop walking their current path after their target died
Got NPC vehicle collisions working again
NPC push velocity updated to match player
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
fixed rare issue where a dead helicopter could enter a strafe
animals align to terrain height/slope
animals try and face attack target
Removed need for capsule collider on the server by using a different character controller setting.
Two seconds of invulnerability to collisions after exiting a vehicle.
Pretty sure player_motor doesn't need to token rigidbody anymore
Wearable no longer implements ITickable
Item decay progress;
Wearable uses similar calc to Buildings (Wearables have a rain resistence and armor)
Tool and Weapon components have a Use method, with some temporary calc using Skill values
Items that reach durability of 0 are destroyed. which records activity/spits UI notifications
EntityComponentParameters can override array of required component types, validated in editor
Touched a bunch of assets because of validation
Rocket factory site / texturing pass / backup
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
follow camera returns if the target is null
Automated Windows Build #661
Automated Linux Build #661
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
Fixed combat accuracy calculation to not be derpy.
Camera mode can be toggled with B key.
Redesigned loot panel a bit. Now shows item description.