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Radtown light fixtures.
Calibration texture.
File organization.
set screenshot compression
fixed squad editor hologram rotation
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Timer, leaderboad entry font replacements
Removed legacy song stuff
More song pool safety
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Don't crash the game if we don't have a matrix to render a model with
Lua functions that load keyvalue input now have the full function name in error
More font cleanup
More cleanup
Can now override font material in Stage_Text
Updated powerup / status fonts
Block running "gamemenucommand" from non menu state
skin approval
LookRotation fix
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed
Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player
Breakable prop gibs also inherit the prop material overridee in singleplayer
[D11][#2287] changed top tier steps to be in line with other steps so that highlight will work
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fix ball laucher trophy control
[D11][UI] Changed canvas scaling mode on hud and inventory
reworked squad editor hologram. removing the UI / above UI render pass and layer
tweaked temple A blend texture
tweak some trophy blobshadow size and rotation
reducing some unit anim to 1 bone influence
fixed blob shadow rendering even when normal shadow are on
[D11][UI] Further adjustments to item condition bar. Fixed for special action using config A's input with hold actions when in config B
use same settings on xb1s as xb1 base
[D11] DTLS unencrypted network API fix for PS4 kit not connecting.
[D11] [Audio] Fix server error
[D11] [Audio] Fix server error
[D11][#2329] fix held item occasionally not deploying when picking up
Update instead of removing and inserting, update sample server to keep server ID
[d11][Audio] Some volume tweaks for the Radial menu. Paul's silence fix left intact.
[D11] [Audio] Fix server compile error
[D11] [Audio] Fix server compile error
[d11][Audio] Tweaks to server sub tab sounds
[D11] [Audio] Adds in FE ambience
[D11] [Audio] Adds in FE ambience
[D11] [UI] Updated Piemenu cosmetic
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes