255,048 Commits over 3,990 Days - 2.66cph!
[D11] xb1 instancing fix + re-enable
Added ParticleSystemIK (please refer me to a mental asylum)
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Fixed some exceptions not being noticed during baking
A bunch of edits for doors.
prefab setup, adjusted default surface mesh
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally
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Can now specify a path to where custom properties for a subroutine target are defined
Merge branch 'master' of SpaceUsurperUnity
Updated spawnmenu.ActivateTool
cliff shader update, made most properties visible
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
[D11] [TEST] Disable shadows on AK47 muzzle flash light
Rifle ADS setting test.
Cleanup.
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Rebased global trees to branch
spawnmenu.ActivateTool minor changes
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
Button, Tags, Gameinfo styling, scrollbars
[D11] Restored a couple of console commands my server workspace gen eliminated.
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
Fix for procedural map boot
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
Fix for LOD distances on scaled meshes
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
[D11] Disable Application.Quit for console
Container supporting a background image
Game info structure and styling
updated tile shader with the board height as a shader global variable when boardheight!=0
removing some UI blur (still more to remove)
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[D11] [UI] Workbench and Vending Machine loot panels now disallow give options correctly.
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart.
Jumper movement range increased 4->5
Jumper dmg increased 3->5
[D11] [UI] Adjusted Vending Machine Loot Panel Visuals. Fixed unreachable code in TimeWarning.cs.