255,048 Commits over 3,990 Days - 2.66cph!

6 Years Ago
[D11] xb1 instancing fix + re-enable
6 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
6 Years Ago
Fixed possible NRE during builds Some improved exception formatting Trying out adding ParseError info to build slack message
6 Years Ago
tweaked icer attack anim
6 Years Ago
Fixed some exceptions not being noticed during baking
6 Years Ago
WIP auto targeting
6 Years Ago
...
6 Years Ago
A bunch of edits for doors.
6 Years Ago
more setup.
6 Years Ago
prefab setup, adjusted default surface mesh
6 Years Ago
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally
6 Years Ago
▋█▅▍▄ ▋▆▇▄ ▆▆▊▊ ▄▉ ▊▍█▅▋▆█▄ ▌ ▄▊▆▇▅▍ █▆▆▊ ▌▄▆▆▍▆ ▉▅ █▆-█▄▇ ▌▊▋▋▅▋ ▍▍ ▇▇▆▍██▍ ▅▄▌ ▍▇▄▅▉▇ ▋▉▍▅ ▄▄▋█▄▆█▋▇▆
6 Years Ago
Can now specify a path to where custom properties for a subroutine target are defined Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Ejection improvements.
6 Years Ago
Updated spawnmenu.ActivateTool
6 Years Ago
cliff shader update, made most properties visible
6 Years Ago
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
6 Years Ago
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
6 Years Ago
Full ADS core billboard hide. Rifle cartridges don't motion blur. Cleanup.
6 Years Ago
ADS semi hide backup
6 Years Ago
[D11] [TEST] Disable shadows on AK47 muzzle flash light
6 Years Ago
Rifle ADS setting test. Cleanup.
6 Years Ago
Muzzle lightEX improvs.
6 Years Ago
▉▍▋█▊▆▍ ▇▉▌█▆█▌▅ ▅▍▄ ▌▅▊▉_▄▊▌▍▍▍▌▇ ▍▅█▇ ▋▉▇▄▌█/▇▌▉▌▅█▆▊█/▅▇▋ ▄▉ ▉▄▌▅▉ ▋▇▍█▆▌▇ ▋▄▅▊ ▌▌▅█ ▋▌▍ ▅▉▇▊▇ (█▊▍ ▆▄▍▋ ▊▊▆ █▅▄█▇ ▇▄▌▊ ▆█▌▇ ▉▊▊▌▋▄▋▉ ▅▄ ▄█▌ ▆▉▆▌▆█ ▄▉█▍?)
6 Years Ago
6 Years Ago
6 Years Ago
Rebased global trees to branch
6 Years Ago
spawnmenu.ActivateTool minor changes
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
6 Years Ago
Button, Tags, Gameinfo styling, scrollbars
6 Years Ago
[D11] Restored a couple of console commands my server workspace gen eliminated.
6 Years Ago
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.
6 Years Ago
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
6 Years Ago
Fix for procedural map boot
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
6 Years Ago
Fix for LOD distances on scaled meshes
6 Years Ago
Updated manifest
6 Years Ago
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
6 Years Ago
[D11] Disable Application.Quit for console
6 Years Ago
Container supporting a background image Game info structure and styling
6 Years Ago
updated tile shader with the board height as a shader global variable when boardheight!=0 removing some UI blur (still more to remove)
6 Years Ago
▉▋▅▍▅▌▉ ▋▍▄▍ ▌▍ ▍█▄▄ ▍▆ ▍▌▇█▇▌ ▇.▌ ▍▄█▆▊▄ ▌▇ ▊▍▋▆
6 Years Ago
▄██ ▋▊▄▄▆▌▊▆-▄▆▇▋▇▊
6 Years Ago
[D11] [UI] Workbench and Vending Machine loot panels now disallow give options correctly.
6 Years Ago
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart. Jumper movement range increased 4->5 Jumper dmg increased 3->5
6 Years Ago
[D11] [UI] Adjusted Vending Machine Loot Panel Visuals. Fixed unreachable code in TimeWarning.cs.
6 Years Ago
Spas worldmodel fix.