224,813 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Console command to directly switch to a gamemode+map
6 Years Ago
Don't spawn as barrel when testing with 1 player on server
6 Years Ago
Ghetto asset preload
6 Years Ago
Replicate round num and add to hud Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix server end game not disconnecting clients, remove double error message when losing connection
6 Years Ago
Add players needed convar, increase default round time to 120 seconds
6 Years Ago
Add round timer hud, broadcast round starting
6 Years Ago
Decode URI paths before handling asset requests Same file ext -> mime type behaviour as awesomium imp for asset requests
6 Years Ago
Add assets to barrel gamemode so nothing needs to be mounted (for playtest)
6 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge
6 Years Ago
NRE fix
6 Years Ago
Dice game playermodel, fix a couple other issues with dice game, fix voice chat
6 Years Ago
tweaked chainsaw position when attacking
6 Years Ago
Refactor a heap of ship of stuff, Minnow is now expandable
6 Years Ago
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.
6 Years Ago
ch47 client collider
6 Years Ago
Fix the math for model origin
6 Years Ago
More item
6 Years Ago
Grinding through items WIP
6 Years Ago
ch47 client collider
6 Years Ago
Make round time a convar
6 Years Ago
Add phase display hud
6 Years Ago
Testing a commit
6 Years Ago
Hapis progress
6 Years Ago
added news events and notifcations news tab now shows notification highlight icon when new news items are posted
6 Years Ago
Audio options show value as % Cleaned up some Form.Bind stuff
6 Years Ago
Tweaks to be slightly less annoying
6 Years Ago
SeededActive WIP
6 Years Ago
Death error fix.
6 Years Ago
Removed InControl, working on eliminating usages Purged all InControl stuff
6 Years Ago
Hapis progress
6 Years Ago
Revert "2018.1.0b6" This reverts commit cfa4eb1562f3417cf89a5d07f08854b6eeec8fcd. Revert "Lets try b5" This reverts commit 5ca99480a4fdab84635d1d1f627f37aa609cccfa. Revert "Lets try building with b4" This reverts commit f94454ae78b1d643707ed3ae88feb6cbb0e5c276.
6 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
6 Years Ago
Door fix
6 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
6 Years Ago
2018.1.0b6
6 Years Ago
Lets try b5
6 Years Ago
Fixed probex errors when switching server
6 Years Ago
Lets try building with b4
6 Years Ago
Hapis progress
6 Years Ago
DeterministicMovement fixes Wheel Door example
6 Years Ago
Add BaseWeapon.FireRate
6 Years Ago
Oak fixes
6 Years Ago
Add Color.Hex. Add team name colors to chatbox.
6 Years Ago
Fixed probex on standalone build Restored water probex reflections
6 Years Ago
Fixed not being able to pick up anything
6 Years Ago
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
6 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
6 Years Ago
Switched birch tree render lod scripts to tree lod
6 Years Ago
Buttons line of sight test Added button ResetTime Added Carry.CanPickUp Fucking about with doors for 2 hours