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[D11][#716] Fixed issue where jackhammer could be used while broken
[D11] Merge from main
33376
[D11][Tutorial] Fix for can_beans.prefab PickupEffect referencing a server prefab
[D11] Cherry pick from main
33934
Another Oilrig fix for SetDestination error
Nailgun world model material fix.
Test scene backup.
Thompson doesn't eject twice per shot.
[D11][UI] Server wipe hud alert and server method for telling clients
Merge with main d11 branch
[D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
fuse speech changes, etc
polish centipedes
giant centipedes have no weakpoint
misc changes while testing
L96 sound doesn't emit a bolt rifle sound when muzzle braked.
Proper semi rifle ejection timing.
small tidy up to client.profiling output
Fix for texture mip streaming
Added SlicedGranularAudioClip.OnValidate
[D11] Cherry pick from main
33853 - minor optimisation to LightEx Awake to prevent GetComponent call
Added some extra rock prefabs
Disabled texture streaming on particles
Instance more props
Moved instanced mesh resource into a bundle
Use fixed screen height LOD distances
Moved nested prefab collection into prefab preprocessor
Remaining m249.
Scene backup.
Separated dynamic & static instance lists and fixed up texture mip streaming
[D11][TUTORIAL] define fix
Proper m249 cartridge & belt link ejection.
[D11] Fixed wind turbine admin menu location
[d11][particles] Fiddler Information on active particles/renderers/lods/culls
Fixed projectiles being rejected by antihack when shot through oilrig stairs
[D11] DTLS ping-pong request/heartbeat. Server-side disconnection handling.
Semi auto rifle vfx & attachment point improvs.
Can track jobs completed with clicks via score metrics
WIP support for placing free standing walls
More placement edge cases
Process purchase costs
Sprite and description
Update held item use methods
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
Info when you don't have space to take stuff from a dealer
Clear last damager info if they die. Refactored.
Fixed precache data being cleared at the wrong time
tweak lod2 skinning on all the units
Decrease pistol max firing rate slightly