225,850 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Made the inventory stat tooltips behave nicer.
6 Years Ago
Partial work on getting crimes/cops working again for Bill
6 Years Ago
Vamp VFX'd.
6 Years Ago
Werewolves & Toadloks VFX'd
6 Years Ago
Spiders, rats & mummies VFX.
6 Years Ago
Goblin VFX
6 Years Ago
Crab and Homo Crabbus VFX.
6 Years Ago
Beetles FX'ed up.
6 Years Ago
Client/Server fixes
6 Years Ago
wip CareerStatHistory serialization
6 Years Ago
FX points.
6 Years Ago
Fix errors when firing guns with no CrimeManager in the scene.
6 Years Ago
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
6 Years Ago
Fixing animations
6 Years Ago
CareerStatHistory and CareerStatHistories protobuf defs
6 Years Ago
Hooked up prop happiness modifier Tech staff now produce tech points over time Can click an unavailable tech to get notified when you can afford it Placeholder tech costs
6 Years Ago
Fixed status effects normalized time check not working at all
6 Years Ago
Fixed stunning other players throwing exceptions
6 Years Ago
disable create button on career creation screen when clicked so you can't reclick it while career is being created
6 Years Ago
Doing it without breaking all the animations too.
6 Years Ago
Made rats and toadloks statuseffect vfx compatible.
6 Years Ago
▄▍▄▋▊▍ ▇▆▋ ▍▉▊▅▇▄
6 Years Ago
New King of the Hill class selection basics
6 Years Ago
Adjusted the mummy bones to fit our VFX spawning system.
6 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
6 Years Ago
more
6 Years Ago
Wood sounds for the wood sword.
6 Years Ago
Deposit All interaction for Buildings
6 Years Ago
Proper stats for wood sword.
6 Years Ago
Let's make the LODs use the right skin too.
6 Years Ago
Forest goblin chief uses the right skin. Zero'd some prefabs. Stateffect damage types.
6 Years Ago
Heat damage is Fire damage Cold damage is Frost damage
6 Years Ago
Forest goblin tribe NPCs. Manifest.
6 Years Ago
more stat/graph work. merged from main.
6 Years Ago
Fixed Repeated action not using delays New FSM now switches states with the old one
6 Years Ago
Remove stuff that was in just for the test branch
6 Years Ago
Pine snow_a tweaked vertex color for testing
6 Years Ago
KotH UI work
6 Years Ago
Chitin plate set. Misc item fixes.
6 Years Ago
boat profiling
6 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
6 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
6 Years Ago
fixed some transform issues with spinners, added falling floors
6 Years Ago
fixed tootip staying on screen when mod is equiped
6 Years Ago
Added Vital bars to UnitInfoWidget
6 Years Ago
Cherry picked 26009
6 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
6 Years Ago
Fixed core/foliage debug view color space
6 Years Ago
Merge from main
6 Years Ago
compile fix rowboat caustics