224,153 Commits over 3,684 Days - 2.54cph!

6 Years Ago
tile dmg tweak
6 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
6 Years Ago
cleanup, tweaks temp effect takes control of shape, not bullet temp effect shape despawn reworked temp effects so they can be triggered by pickups all temp effects use a circle shape clone circle so overlapping temp effects wont affect same one clean up duplicate code
6 Years Ago
Force tick on behaviour complete
6 Years Ago
Audio tests
6 Years Ago
more tile burning stuff
6 Years Ago
Added a bit of aimcone to m92 for AI.
6 Years Ago
stick stacks
6 Years Ago
sleep time curves should make people want to go to sleep earlier
6 Years Ago
added wip DoTileDamage match action
6 Years Ago
Fixed condition for nulling current goal
6 Years Ago
Player building placement collision checks ignores the anchor view when snapping to existing walls Building UI anim tweaks
6 Years Ago
signing a sponsorhip deal now grants any signing bonus
6 Years Ago
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
6 Years Ago
Suit Light visibility
6 Years Ago
Fixed missing graphics in some of the loot panels. Added generic 4 and 8 slot loot panels.
6 Years Ago
Temperature Life Support lets temp decrease -Increase. SpaceSuit keep character temp up. Removing Helmet lets some heat escape. Depressurizing reduces heat significantly.
6 Years Ago
NPCs don't use foot ik
6 Years Ago
added CareerUIUtils.IntToOrdinalString() updated COLeaguePosition to use ordinal strings for position objectives.
6 Years Ago
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.
6 Years Ago
Cleaned up some current goal unsetting in DecisionMaker Made decision heap management consistent for various scoring methods in DM
6 Years Ago
No longer possible to stow an item that was dropped while stowing.
6 Years Ago
UnitAttachments.TryAttach cleanup, BaseEntity.AttachedTo renamed to AttachedToItem for clarity. Updated debug drawer to clarity
6 Years Ago
Really basic framework for game modes stored in ScriptableObjects. Game mode is selected, loaded, and passed to connecting clients (via name). Bootstrap stores the data on all potential game modes.
6 Years Ago
sponsor prefab update with button, mouseover stuff
6 Years Ago
util.TableToJSON returns nil unless top-most element is an object or array
6 Years Ago
Merge from main
6 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
6 Years Ago
Small tweaks to junkpile scientist behaviour
6 Years Ago
Some fixes to old static prefabs - cosmetic/materials
6 Years Ago
league sponsor changes
6 Years Ago
Invert mouse wheel option (not exposed)
6 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
6 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
6 Years Ago
Removed some unused fields from ItemProtectionStats, including the whole ApplyForSeconds section Can now only modify a PoolValue and ValuePerSecond Can now set PoolValue and ValuePerSecond at the same time, so an item can increase a stat and modify that stat per second at the same time Might have fixed itemstats not getting marked as dirty if a float field for Health/Mana/Stamina was modified (would explain the changes that keep getting lost)
6 Years Ago
merge from main
6 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
6 Years Ago
Reworked some stun condition checks to still let some systems run during a stun (fixes the stun fullscreen fx not playing properly)
6 Years Ago
Tweaked third person orientation of shield
6 Years Ago
nailgun slightly higher rate of fire
6 Years Ago
Fixed Shield not calling base.OnHolster (fixes shield getting left on in 3rd person when switching weapons)
6 Years Ago
Lower chainsaw pitch + volume tweaks
6 Years Ago
Kill warnings
6 Years Ago
Chainsaw sound tweak (remove stray EQ)
6 Years Ago
Fallbacks for physics overrides when not on a listen server
6 Years Ago
scientists now spawn with spas12
6 Years Ago
Chainsaw sound playback polish
6 Years Ago
Fixed proxy character vis check rate
6 Years Ago
Testing potential fix for culling error
6 Years Ago
#if server fix