255,048 Commits over 3,990 Days - 2.66cph!
Fixed Hapis start up errors maybe? (2019 upgrade?)
Removed rogue component from farawaytreesystem
[D11] Fix for bonus spot on ore not updating correctly on initial spawn
Enable pool groups for BoxColliders and CapsuleColliders
Added instancing for a few more object types
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
Set jumper unity category correctly
[D11] Update pickup objects
[D11] Extra placement error text
Server Browser, Tabs and Buttons styles, PageHeader component
Report client startup exceptions
Basic floor clipped version of the unity standard shader
Updated a heap of shaders with new clipped versions
Really dodgy implementation of an elevator
More material swaps + elevator work
[D11] Added new string for trying to place an item that needs repairing
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
[D11] Fixed issue with microphone icon being off when it should be on, and visa versa
Added scientist background
[D11] DTLS Unity test app updated with latest plugin code.
[D11] Disable server debug log spam
Add IntPtr version of HandleIncomingPacket
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.
Basic controls to switch floors
New composite detail shader with floor mask support, fixed some room placement issues
Added a console command to add floors, tweaked floor offsets to eliminate clipping
Update placement to repsect floors
Another rename for clarity
Rename IBulletShooter to IShooter
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
some more storm attacks, etc
some speech
onion fractal pattern
storm shot patterns
Merge branch 'master' of SpaceUsurperUnity
invasion slow start diamonds
Merge branch 'master' of SpaceUsurperUnity
fix build error
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
Missing method error parsing
Better error when a CallMethod method is missing
Fixed build errors
Simpler user idents in sentry reports
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed newlines in interpolated strings