225,016 Commits over 3,714 Days - 2.52cph!
Misc AI tweaks
Camera FX follow player, no longer parented
Added effect procs for shield bashes
Added a stun to the test shield
pre caching work.
Need to write more methods so that I can simplify opcodes more
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
Made the functional elixirs be functional.
Exposed a status effect to apply to target on ItemModSpell
Spell targeting will no longer target non-players
Small bunch of functional potions and elixirs.
Manifest.
rough pass at multiple players in vehicles
Spells.
Consumable sound improvements.
Manifest.
Improved targeting icon.
Minor fixes for load order
set up the durability on the squad editor UI unit
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
Add empty template addon that can be copy pasted when making new gamemode addons
Fixed parenting regression when timed explosives attach to entities
Retired parentLocalPos and parentLocalRot
adding mimmap to render portrait/logo images
updare render portait/shader
Added high precision toggle to probex
Break behaviours with invalid subscriptions
4 New caves
Added collapsed tunnel (WIP Northen small monument)
Added road signs
Site A tunnels now have radiation
2 New recycler locations
Unit.Morphs is no longer a default component, disabled on all animals
Fixed potential KNFE when adding an effect to a unit with no morph support
Fixed pause menu not closing when hitting escape
Added logging for behaviour breaks (trying to catch elusive invalid subscription error)
AI scoring tweaks
Chromium 65... scrolling is broken
Moved windx manager clear to server leave
Don't distance test directional zones
Touched foliage shaders again
Tuned the soft targeting to work a bit better in a crowd.
fixed dragged unit using wrong color in the squad editor
update career squad unit UI prefab
Working on re-implementing button prompts
Images/Videos/Audio uploaded with correct mime type so can view in new page
Sticky styles
floating cash transaction improvements
Action handler update dispatching
More input re-implementation
Fixed confirm UI input
Header controls work again
Post + Subscribe works
figuring out some prep for career mode creation
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements
Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop
Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
New rating list
New vote buttons
Worked out how to call mask and serialize method
tube wall bg opacity correctly set to 0
player bullets reflect off tube walls
pixelgroups can scale more properly
fixing some pixelgroup/pxc RenderPosition stuff
reworked camera shaking
filling speeds in
fixed filling pixel groups
Don't level up while banned
Embeds can store settings (images store size to avoid page bounce)
Pagnation styles
Pagnation thread view
Reply Box Styles
Background images, mentions styles
Fixed vuejs leak in drawer
Nicer video embed
fixed team text color in the match result entry
GitHub:
* Changed Toolgun's holdtype from pistol to revolver to match the view model
* GetCreator now returns NULL for no creator, instead of nil
* Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
Make GetCreator return NULL for no creator (#1381)
Type-consistency
Change gmod_tool's holdtype to revolver (#1347)
The viewmodel has two hands!
updated Unit_InfoPanel prefab with temporary nickname text.
unit hover panels now show career nickname if applicable.