255,043 Commits over 3,990 Days - 2.66cph!

6 Years Ago
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6 Years Ago
Increased booster attack range 3->4. Fixed AI boosting units with its last CP.
6 Years Ago
Sidebar changes
6 Years Ago
Added Defines.MinUnits, used in validation rules. Added Squad.GetrRulesForMode(gamemode) Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits. Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
6 Years Ago
[D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
6 Years Ago
[D11] [UI] Fixed type mismatch.
6 Years Ago
Cam fixes, upgraded to .4f1
6 Years Ago
[D11] DTLS handshake MTU value fixed (as opposed to relying on discovery). Another attempt to fix the handshake decrypt errors on high-latency servers.
6 Years Ago
WIP floors support
6 Years Ago
Rubbish now causes a new negative status effecet on nearby passengers, rather than just silently ticking down hygiene Restock jobs now use the supplier rooms of a the room the prop is in, rather than an EntityFilter Update entity packages and fix being able to place walls outside of the ship space
6 Years Ago
Some initial work, mostly VehicleManager. Helicopter prefabs are just a duplicate car.
6 Years Ago
More water tweaks Unsaved Fixed being able to rotate some ship expansions that shouldn't be rotateable Refactor some hazard stuff Added progress bars to the hazard notifications New radial effect applier component, passengers close to vomit puddles will now grossed out Fixed some need calculation bugs Removed massive allocation every time a passenger drops rubbish
6 Years Ago
Clean up warnings when in #CLIENT mode
6 Years Ago
Changed reloading to not fire from the client. Got rid of reload-specific methods as well and moved all reloading stuff out of the base HeldItem and into guns.
6 Years Ago
fixed some UI sorting due to the UI being render in overlay forced unit LOD 0 in career logo editor
6 Years Ago
horse play + ik work
6 Years Ago
made frame spokesA less unfair player shoot sfx tweaks, etc fix minionRejoiceImplode missing subroutine Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Muzzleflash hue tweak. 3x3 muzzle billboard atlas can be a bit smaller too.
6 Years Ago
Possible fix for "null" missing file reports
6 Years Ago
Fixed builds not failing when missing scripts are encountered
6 Years Ago
Fixed builds failing if code gen throws
6 Years Ago
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
6 Years Ago
Started work on subroutine calling codegen Code gen for subroutines now runs in the right order To make sure nested subroutines are already generated Merge branch 'master' of SpaceUsurperUnity Subroutine instance caching Basic preparation of subroutine parameter collection Subroutine codegen seems to work! Fixed precache data being cleared at the wrong time Fixed error when baking some stages Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
[D11] Prevent SelectedBlueprint from updating if crafting menu is not open
6 Years Ago
[D11][Tutorial][#2078] Delayed setting of HUD config to the setup phase of light fire
6 Years Ago
[D11][UI] Stop player stats panel appearing on npc corpses
6 Years Ago
[D11][Tutorial][#2106] Fix for localserver not clearing entities when leaving game
6 Years Ago
Port from GO branch: Prop gibs now have the color of their parent entity (i.e. the entity that was broken) Networking disabled for the time being so singleplayer only for now Entity.GibBreakClient now has an optional second argument, to OVERRIDE the gib color, otherwise the entity's color is used, note above for networking applies
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
6 Years Ago
memsnap needs absolute paths probably
6 Years Ago
[D11] [UI] Notices for picking up/dropping items no longer uses animators and should be better set up layout-wise to prevent performance issues. NPC shops should now show their correct names.
6 Years Ago
[D11][#1127] Hide view model before destruction to avoid both animations been visible at once
6 Years Ago
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6 Years Ago
[D11] [Console] Fix to UI for accidently spelling "xums"
6 Years Ago
Player name tag optimization Chat box optimization
6 Years Ago
- console config saves when closing options. - adjusting volume based on a log scale because db isn't linear.
6 Years Ago
nail gun fixes
6 Years Ago
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6 Years Ago
Pistol tweaks. M92 doesn't have the crude powder effect.
6 Years Ago
Fatter bolt cartridge.
6 Years Ago
Updated phrases
6 Years Ago
Fixed the M39 attack_ADS animation not calling a shell ejection event.
6 Years Ago
Updated some shit
6 Years Ago
Update RenderInfo.exe
6 Years Ago
fixed lod nre
6 Years Ago
Added the ability to override respawns to use a console variable.
6 Years Ago
setting up lod, adding model quality to the video options
6 Years Ago
[D11][#716] Fixed issue where jackhammer could be used while broken