225,872 Commits over 3,714 Days - 2.53cph!
Proper stats for wood sword.
Let's make the LODs use the right skin too.
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin tribe NPCs.
Manifest.
more stat/graph work.
merged from main.
Fixed Repeated action not using delays
New FSM now switches states with the old one
Remove stuff that was in just for the test branch
Pine snow_a tweaked vertex color for testing
Chitin plate set.
Misc item fixes.
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Network extrapolation also uses slerp instead of lerp for rotations
fixed some transform issues with spinners, added falling floors
fixed tootip staying on screen when mod is equiped
Added Vital bars to UnitInfoWidget
Fixed that network interpolation velocity smoothing wasn't working correctly
Interpolate rotations with slerp instead of lerp
Fixed vis.lerp ghosting (and some ddraw ghosting in general)
Fixed core/foliage debug view color space
compile fix
rowboat caustics
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
Fixed possible exception when changing FSM state
More FsmActions implemented
FSM execution is working
Interactions can now apply an Effect to the Unit while they are subscribed
Ported default interaction selection code to InteractionSelector attrib/drawer
AssetMenuDrawer has toggle button to expose a normal object field
All shelter type buildings have shelter effect on sleep and sit interactions
slightly different boat wake
Added two-layer caustics projector shader
some base shit for another mode.
rowboat pushing improved
rowboat can be righted when in water
attempted to fix rockets etc detonating inside moving vehicles
fixed odd alt-look behavior in vehicles
rowboat has increased buoyancy with velocity
Improved temporal anti-aliasing NaN handling
Added additive projector shader
Added scroll to projector shaders
Some unit behaviour field renaming
New FSM system parsing / execution mostly done
update mod slot/icon font
Check ahead now uses collision angle
Fixed inventory.item reliance on definition
blueprint read sound abides by master sound settings
Make controller check ahead of player
Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
Steam callback debug output, avatar tests, latest sw
Fixed avatars sometimes not loading
updated generic sitting pose to avoid hands clipping