255,038 Commits over 3,990 Days - 2.66cph!

6 Years Ago
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
6 Years Ago
Baked scripts for each stage now put in different classes tinted some of the fuse wall brighter fuse minion remote speech more speech setup Fixed bug when applying video settings using keyboard / controller Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity confuse bullets bounce on bounds looping sfx volume uses master volume setting misc changes while testing Fixed bad return type of scriptfunc in fuse boss One approach to json script error line numbers fuse speech more onion speech Line numbers for json warnings / errors seem to work! Merge branch 'master' of SpaceUsurperUnity Merge branch 'line-numbers' Fixed menu stage baking Fixed MenuStage cached stuff not being loaded Fixed song sample datas not being found by script baking Fixed exception while baking some stages Had a go at a stage loading widget callbacks for activating and changing status levels hunter message when using fade trying to fix same key added error in pattern fading sfx adjusted some pxc twist amounts player gun tweaks, player damage amount changes intro welcome speech change remove player debug Started work on subroutine calling codegen some icon changes, giant centipede fix giant centipedes going out of bounds spawn giant centipede when destroy tentacle form 2 big gun tweak player movement and body shape when firing behind Code gen for subroutines now runs in the right order To make sure nested subroutines are already generated Merge branch 'master' of SpaceUsurperUnity Subroutine instance caching Basic preparation of subroutine parameter collection Subroutine codegen seems to work!
6 Years Ago
Chat font outline tweak
6 Years Ago
Tweak worst case physics values
6 Years Ago
Optimized input by removing unused buttons Optimized looking up item by short name Fixed store showing modal Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Animation optimization
6 Years Ago
Reduce Maximum Allowed Timestep
6 Years Ago
Fixed servers not getting listed
6 Years Ago
Fixed server not being listed on master server Added SteamServer.LogOff() Added SteamServer.ClearKeys() Added OnSteamServerConnectFailure
6 Years Ago
Server print when connected/disconnected from Steam
6 Years Ago
codegen for playerseed command
6 Years Ago
merge ignore.conf
6 Years Ago
Updated ignore.conf with some new stuff, including chromium branch stuff
6 Years Ago
merge from main
6 Years Ago
Chat uses textmeshpro Fixed serverlist refresh button description
6 Years Ago
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
6 Years Ago
Further HAB tweaks
6 Years Ago
dumpgamestringtable no longer crashes the game
6 Years Ago
[D11][TUTORIAL]FIX: Some animals will disappear after you kill them.
6 Years Ago
[D11][TUTORIAL]FIX: The warehouse is missing on the map.
6 Years Ago
Light tool changes
6 Years Ago
Sleeping bag scrolls
6 Years Ago
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6 Years Ago
6 Years Ago
Vitals order (again)
6 Years Ago
Fixed checking out failed text Nicer in-editor progress bars with update/phrases Fixed some wrong localization tokens
6 Years Ago
Some currency fix ups Append Async to some async method names
6 Years Ago
compound building prefabs for map makers
6 Years Ago
Additional barrel spawn location at launch site office buildings to prevent 30 barrels spawning in one room
6 Years Ago
Watchtowers can no longer be placed under terrain (exploit fix)
6 Years Ago
leylock no longer uses codelock guide mesh
6 Years Ago
Removed placeholder cube and use building plan while deploying locks
6 Years Ago
Convert sell items metric to track value and totals solds
6 Years Ago
More score metrics to track all of the new types of food New IncomeFromProp score metric Added a new entity selector dropdown that displays a new searchable selection of options instead of having to use the project view New income by passenger type metric WIP new graphs for lifetime financials panel Move charts to a namespace Convert chart labels to text mesh pro More metrics for retail stores, more work on charts New line chart, show income over days
6 Years Ago
Adjusted melee so fists etc can actually reach beds to punch/hit them
6 Years Ago
Remove log
6 Years Ago
When missions can't pay to bank account, they fall back to inventory, then ground drop.
6 Years Ago
reverting car3 map
6 Years Ago
Removed shadow on mission arrow
6 Years Ago
blinn-phong, simple shader tile/unit update
6 Years Ago
Disallow placing objects on building roof
6 Years Ago
Merge
6 Years Ago
Minor edit
6 Years Ago
blinn phong tweak pp edge shader tweak ice trim normal tweak adding LOD2 for most units removing some old unused shader
6 Years Ago
Making sure that non-initialized entities that die still get destroyed.
6 Years Ago
Additional checks for ghosts
6 Years Ago
6 Years Ago
Merge