225,872 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Proper stats for wood sword.
6 Years Ago
Let's make the LODs use the right skin too.
6 Years Ago
Forest goblin chief uses the right skin. Zero'd some prefabs. Stateffect damage types.
6 Years Ago
Heat damage is Fire damage Cold damage is Frost damage
6 Years Ago
Forest goblin tribe NPCs. Manifest.
6 Years Ago
more stat/graph work. merged from main.
6 Years Ago
Fixed Repeated action not using delays New FSM now switches states with the old one
6 Years Ago
Remove stuff that was in just for the test branch
6 Years Ago
Pine snow_a tweaked vertex color for testing
6 Years Ago
KotH UI work
6 Years Ago
Chitin plate set. Misc item fixes.
6 Years Ago
boat profiling
6 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
6 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
6 Years Ago
fixed some transform issues with spinners, added falling floors
6 Years Ago
fixed tootip staying on screen when mod is equiped
6 Years Ago
Added Vital bars to UnitInfoWidget
6 Years Ago
Cherry picked 26009
6 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
6 Years Ago
Fixed core/foliage debug view color space
6 Years Ago
Merge from main
6 Years Ago
compile fix rowboat caustics
6 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
6 Years Ago
update mod slot
6 Years Ago
Fixed possible exception when changing FSM state
6 Years Ago
More FsmActions implemented FSM execution is working
6 Years Ago
Interactions can now apply an Effect to the Unit while they are subscribed Ported default interaction selection code to InteractionSelector attrib/drawer AssetMenuDrawer has toggle button to expose a normal object field All shelter type buildings have shelter effect on sleep and sit interactions
6 Years Ago
slightly different boat wake
6 Years Ago
Added two-layer caustics projector shader
6 Years Ago
Map Tweaks
6 Years Ago
6 Years Ago
some base shit for another mode.
6 Years Ago
rowboat pushing improved rowboat can be righted when in water attempted to fix rockets etc detonating inside moving vehicles fixed odd alt-look behavior in vehicles rowboat has increased buoyancy with velocity
6 Years Ago
Improved temporal anti-aliasing NaN handling Added additive projector shader Added scroll to projector shaders
6 Years Ago
Some unit behaviour field renaming New FSM system parsing / execution mostly done
6 Years Ago
stat graph wip
6 Years Ago
Items
6 Years Ago
update mod slot/icon font
6 Years Ago
Check ahead now uses collision angle
6 Years Ago
chieftain
6 Years Ago
Updated Steamworks
6 Years Ago
Fixed inventory.item reliance on definition
6 Years Ago
blueprint read sound abides by master sound settings
6 Years Ago
merging 4571 fix
6 Years Ago
Make controller check ahead of player Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
6 Years Ago
IPAddress Cleanup
6 Years Ago
Steam callback debug output, avatar tests, latest sw
6 Years Ago
Fixed avatars sometimes not loading
6 Years Ago
updated generic sitting pose to avoid hands clipping