198,617 Commits over 4,140 Days - 2.00cph!
Added console args to set NPC counts from the server
FOR FUCK SAKE unit color , tile shadow and glow color
FOR FUCK SAKE adjust unit glow color
FOR FUCK SAKE UI color tweak
Moved network info into the F1 screen info box that was already there
prototyping Swapper unit, added functionality needed for it
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
Raiser unit data files and placeholder model prefab
Automated Linux DS Build #549
Automated Windows Build #549
Automated Linux Build #549
* Fixed physgun's controller not releasing entities properly when the physgun is removed
Building editor addon positioning, prefabs, cleanup
Automated Linux DS Build #548
Automated Windows Build #548
Automated Linux Build #548
Automated Linux DS Build #547
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
Automated Windows Build #547
Automated Linux Build #547
* Added 2 more types to ChatText - servermsg and teamchange
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
NRE catch in UnitPortraitManager
Broke attacks to make them better
Reduced fog in clear weather
Session kill cleanup, reset for UnitPortraitManager.
Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
Some fixes to Desire persistence.
SmartObject persistence removed for now.
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Automated Linux DS Build #546
Automated Windows Build #546
Automated Linux Build #546
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
Added network stats into debug UI