255,304 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
6 Years Ago
[D11] DTLS unencrypted socket dev solution integrated.
6 Years Ago
merge from main
6 Years Ago
map monument marker fixes
6 Years Ago
Initial commit Project Settings Facepunch.Steamworks plugin Build Settings Build script Test scripts
6 Years Ago
Cleaner shutdown/session cleanup process
6 Years Ago
Safeguards and tests regarding #248 in GetScoresAroundUserAsync
6 Years Ago
[D11] Prevent auto-sprint when dehydrated
6 Years Ago
Rename/sort currencies Show currencies in purchaseable details
6 Years Ago
Interaction options UI work
6 Years Ago
Some custom emojis for discord Get rid of serialisation warning WIP rest system - a way for props to pop periodic jobs that require player/staff attention Staff can reset props SFX and particles for retune radio job Replace sheets job for bedding Tiki torch prop Cleanup some missing script warnings Disable staff hire button New master data file, used for storing general non-settings data that isn't per save file Store which modal tutorials the player has seen and don't show them again Another missing script reference Deleting some old UI stuff Click configuration for restocking diner tables Click effects for meat and veg restocking Shrink hud popups that are too far away from the cursor Trying out a new ship point Blender files New jobs tutorial Show stockpile radius during placement Unsaved Merge branch 'master' into resource_rework Fixed supply room not showing radius guide Better lines between resource connections, bathrooms now require water resource First pass of resource requirements New food currency and small food room
6 Years Ago
Fix missing assignment
6 Years Ago
Interaction work + finishing the rename.
6 Years Ago
Rename a file - some shenanigans needed since I want to rename the case only.
6 Years Ago
some octopus speech, etc some pattern variety for hunter form 0 and 1 hunter form 2 pattern variety reworked hunter powerups polish hunter worm pattern removed recursionLevel property polish hunter smallWorm fix bullet parameter error
6 Years Ago
Turns out Character Type Data actually does need its check in OnValidate (removed recently). Add a note for posterity
6 Years Ago
Show stockpile radius during placement Unsaved
6 Years Ago
Child force expand
6 Years Ago
Another missing script reference Deleting some old UI stuff Click configuration for restocking diner tables Click effects for meat and veg restocking Shrink hud popups that are too far away from the cursor Trying out a new ship point Blender files New jobs tutorial
6 Years Ago
More work on NPC multiple interactions support, and new interaction list UI
6 Years Ago
Scene backup.
6 Years Ago
Missing file.
6 Years Ago
Double shotgun fixes.
6 Years Ago
fix weapon tiles
6 Years Ago
Cleanup shooter base code, remove useless shit Weapon definition asset Add weapons tab to spawn menu
6 Years Ago
save++ network++
6 Years Ago
Muzzle brake vfx
6 Years Ago
SteamNetworking SteamNetworkingTest
6 Years Ago
map team readability fixes fixed red room exit button on small oil rig
6 Years Ago
Merge Warnings cleanup
6 Years Ago
Fixed not parsing function names containing numbers Parse/Generate ISteamNetworking
6 Years Ago
Update README.md
6 Years Ago
Reset static model hidden sections properly
6 Years Ago
Trimmed useless alpha channel.
6 Years Ago
Add player model definition and importer Load citizen player model from definition file Add generic json asset importer for assets that only need to populate an object
6 Years Ago
Revised silenced vfx.
6 Years Ago
small and large oil rig door fixes
6 Years Ago
small oil rig door fixes
6 Years Ago
Fixed stage score text being visible while a stage is locked Reduced leaderboard username text size Better stage list item positioning
6 Years Ago
[D11][Tutorial] Skipping some un-needed server setup
6 Years Ago
Terrain output bucket
6 Years Ago
reenable analytics
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
Dropped net35 supoport 64bit only Steamworks 144 Fixes, Codegen Fixed early outing with enum for no reason Fixed RetrieveConnectionDetails char* type ActivateGameOverlayToWebPage new modal param Parse newer style STEAM_CALLBACK_BEGIN libsteam_api64.so to libsteam_api.so Remove steam_api.dll Update steam_api64.dll Unit test dlls Don't need steam_api.dll in tests Throw warning if trying to use in 32bit process Don't bother copying steam_api.dll SteamClient018 Throw error if interface_pointer is null Codegen Marshal bool properly Steam controller input fixes Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling Test fix Better vector marshalling More functions Interface string ISteamUtils generation SteamApiCallback Callback structs implement Steamworks.ISteamCallback Use new structs properly Parse and use STEAM_CALL_RESULT to pass result type back Added Utils.GetResult( call ) (generic) Apps.GetFileDetails propert async working example Test updates Exception on 32bit Internal interfaces do the await callback automatically FileDetails SHA1 ISteamApps Methods Complete SteamApiCallback to result Struct callback cleanup Update Utils.cs SteamApps events GetImageRGBA Utils complete UtilsTest.cs nullsafe invokes Remove old app Parental settings Refactor Music Video Refactor Steamworks.User functions User events User Test Removed Voice class (is all in User now) ISteamMatchmakingServers Parser ServerList ISteamFriends interface Fixed IsReturnedWeird ordering ServerList timeout option Fixed parse error Pass ** as ref Friends base Overlays Async avatars RichPresence Friends Swap GameServer baseline Test fixes BeginAuthSession test Remove unused Auth Real world use part 1 Big clean Cleaning up publics Cleaning Fixes Renaiming top tier to Steam* Moved Name, SteamId to SteamClient Steamworks.Data Epoch ServerList namespace DepotId into Data BaseSteamInterface open interfaces as server if no client Utility cleanup BaseSteamInterface becomes SteamInterface Generated structs into Data Constants, Types to data CodeWriter remove unused Fixed struct packing regression Added SteamScreenshots Deduplicate function names ISteamUserStats interface UserStats (known bug in GlobalUnlockedPercentage) Achievement.Name/Description Parser fixes GlobalUnlockedPercentage to GlobalUnlocked PlayerCountAsync Update README.md Update README.md Create FriendsTest.cs GetFileDetailsAsync tweak Stats callbacks Create/Get leaderboard Leaderboard.GetGlobalEntriesAsync Leaderboard, more entries and submit scores AttachUgc Stats Nice name deduplucate Delegate name refactor Overloaded function vtable order ISteamUGC Basic Ugc Querying Query tags Ugc Queries <LangVersion> Renamed Ugc.Details to Ugc.Result AppId_t => AppId UgcEditor UgcEditor ContentFolder Progress - will do for now Ugc.Item change Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 ISteamRemoteStorage codegen Parsing fixes SteamRemoteStorage Comment fixes Igmore more STEAM_OUT_BUFFER_COUNT etc ISteamInventory interface SteamInventory Create InventoryTest.cs InstalledDepots, AppInstallDir appd param default to current app Test using Rust instead of Gmod (uses more features) Stats fixes Item Prices LocalPriceFormatted GetDefinitions Expose ItemId, DefId types GetItems, InventoryResult etc InventoryResult.Serialize Inventory item def Consume, Split, Transfer GenerateItem CraftItem DeserializeAsync Clear pointers on shutdown Api Generate global funcs Try to dynamically determine the OS MacOs loading Special path for Windows call convention when returning a SteamId Usaboility tweaks GetGlobals are in bytes, not array size Request the stats on startup, harmless enough but useful Changd SteamClient.Update to SteamClient.RunCallbacks Unregister events Overloaded functions swap locations only on windows Update README.md We can treat mac and linux as the same os Event cleanup CheckFileSignature => CheckFileSignatureAsync Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 Struct is the pack4 version Structs with a CSteamID don't need the pack8 alternative IL2CPP works again ISteamCallback was a nice idea but IL2CPP support makes it unfeasible UnityPlugin base Artifact test Copy using xcopy just do a normal copy Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Merge branch 'steamworks144'
6 Years Ago
[D11][Tutorial] tutorial action now checks object has been destroyed
6 Years Ago
Update Jenkinsfile
6 Years Ago
6 Years Ago
Update Jenkinsfile
6 Years Ago
Update Jenkinsfile
6 Years Ago
Update Jenkinsfile