198,620 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Compile fixes
8 Years Ago
turtle work (unfinished)
8 Years Ago
Manifest
8 Years Ago
Manifest fixes
8 Years Ago
Updated RustBuilder, project version
8 Years Ago
Bear animation cleanups
8 Years Ago
Machete optimisation
8 Years Ago
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
8 Years Ago
Jesus was a tortoise
8 Years Ago
can rotate empty vending machines
8 Years Ago
Manifest
8 Years Ago
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
8 Years Ago
reduced gunker health 4->3
8 Years Ago
Un hard-coded some stuff to make tweaking easier
8 Years Ago
Melee combat won't miss 100% of the time now.
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
Combat now uses spreads rather than chance to hit for projectiles.
8 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
8 Years Ago
boneclub fbx re-export
8 Years Ago
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8 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
8 Years Ago
Player singleton fuckeries
8 Years Ago
FOR FUCK SAKE camera
8 Years Ago
Attacks cost 2cp
8 Years Ago
Tracker animator uses unscaled time Fixed NRE in ItemDesire.Matches (Knowledge.CanFindItemForDesire must check dispensable types when evaluating dispenables)
8 Years Ago
FOR FUCK SAKE camera twaek
8 Years Ago
test: cooldowns removed, CP back to 5
8 Years Ago
F1 grenade optimisation
8 Years Ago
UI scripts to namespace
8 Years Ago
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8 Years Ago
Pipe/debris/industrial fixtures asset tweaks
8 Years Ago
More graphics options cleanup
8 Years Ago
Enable post processing control for various effects
8 Years Ago
Cleaning up and fixing graphics option toggles Bootstrap loading tweaks
8 Years Ago
Bunker room prefabs
8 Years Ago
Balance tests
8 Years Ago
Reduced some cooldowns to 2, reduced max CP to 4 from 5
8 Years Ago
Progress
8 Years Ago
Added PostProcessingController script to player/camera
8 Years Ago
ItemSetings ItemParameters fields should be initialized in their declaration
8 Years Ago
reverting island 0001 as I left some random building assets in there
8 Years Ago
Worker hp 4->3, Swapper hp 2->3
8 Years Ago
FOR FUCK SAKE tweak unit glow color
8 Years Ago
Bone club optimisation
8 Years Ago
Merge from main
8 Years Ago
Switch to left click select / right click action controls. Swapper/worker prototype setup.
8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)