255,275 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] Log levels per category.
6 Years Ago
[D11] remove unused pool (unused due to not using original mesh batching system)
6 Years Ago
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
6 Years Ago
Fix some issues with AI in Update
6 Years Ago
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
6 Years Ago
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
6 Years Ago
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
6 Years Ago
Fixed game mode not working with zero buildings in the scene
6 Years Ago
vm bow update
6 Years Ago
Nuked A LOT of old building code
6 Years Ago
Generate the room resources popup on demand, rather than start Cleaner shutdown/session cleanup process Updated ECS packages and fixed some deprecated API usage Marked some passenger types as unavailable so they don't appear in stress spawns Pooling for hud popups Added pooling support for particle effects Skip modal tutorials in editor Burst compile the nearby object lookup Fixed contracts not awarding start cash Disable drunk rampage chain for now More burst fixes, disabled more unused action chains Merge branch 'master' into resource_rework
6 Years Ago
[D11][UI] Adjustments to improve inventory opening time
6 Years Ago
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
6 Years Ago
enabled AI log output
6 Years Ago
fixed bow holdtype rotation edited 3p poses
6 Years Ago
Fixed tree manager prefab for 2019.1, added biome tint to material hash
6 Years Ago
adjusting tiles...
6 Years Ago
[D11] Switch duck and sprint around if sticks have been switched in options
6 Years Ago
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
6 Years Ago
[D11] [UI] translation key changes
6 Years Ago
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
6 Years Ago
Fix client/server flags
6 Years Ago
Tutorial Stay/Leave notification changes
6 Years Ago
#1944 (Hold) convention
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
merge from main
6 Years Ago
[D11] Scrapman achievement gambling wheel cheat fix
6 Years Ago
More burst fixes, disabled more unused action chains
6 Years Ago
Merge Bill's ghost player fix
6 Years Ago
Minor edit
6 Years Ago
Reverse options order
6 Years Ago
Better systems
6 Years Ago
Updated ECS packages and fixed some deprecated API usage Marked some passenger types as unavailable so they don't appear in stress spawns Pooling for hud popups Added pooling support for particle effects Skip modal tutorials in editor Burst compile the nearby object lookup Fixed contracts not awarding start cash Disable drunk rampage chain for now
6 Years Ago
Better weed selling system. Sell as much weed as they'll buy at a time
6 Years Ago
claw fix
6 Years Ago
More work, and always close the menu after an action
6 Years Ago
More UI
6 Years Ago
claw form 0 movement attack polish claw form 1 movement timing changed Merge branch 'master' of SpaceUsurperUnity tweaked claw powerups claw orbiter tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity claw firework and spikeWalls variety warning for claw spinners claw streaming pattern variety
6 Years Ago
Pass interactor to the server
6 Years Ago
WIP tweak camera orbit
6 Years Ago
Server receives NPC commands
6 Years Ago
Better keycode system
6 Years Ago
UI interaction options now use real entries
6 Years Ago
Trying out showing both stage description and best time
6 Years Ago
Fixed stage item button prompt overlap with header
6 Years Ago
Hud has vitals and ammo counter by default. Change toolgun to BaseWeapon instead of ProjectileWeapon (because it doesn't need ammo)
6 Years Ago
Added button prompt style variations, finished off new main menu tweaks
6 Years Ago
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
6 Years Ago
Destroy pickup if weapon is taken, regardless of how much ammo is left inside (misleading to keep a weapon pickup without a weapon)
6 Years Ago
Fix vitals and ammo counter components. Test m92 weapon hud