255,275 Commits over 3,990 Days - 2.67cph!
[D11] Log levels per category.
[D11] remove unused pool (unused due to not using original mesh batching system)
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
Fix some issues with AI in Update
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
Fixed game mode not working with zero buildings in the scene
Nuked A LOT of old building code
Generate the room resources popup on demand, rather than start
Cleaner shutdown/session cleanup process
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
More burst fixes, disabled more unused action chains
Merge branch 'master' into resource_rework
[D11][UI] Adjustments to improve inventory opening time
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
fixed bow holdtype rotation
edited 3p poses
Fixed tree manager prefab for 2019.1, added biome tint to material hash
[D11] Switch duck and sprint around if sticks have been switched in options
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
[D11] [UI] translation key changes
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
Tutorial Stay/Leave notification changes
Disabled GPU skinning on Linux
[D11] Scrapman achievement gambling wheel cheat fix
More burst fixes, disabled more unused action chains
Merge Bill's ghost player fix
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
Better weed selling system. Sell as much weed as they'll buy at a time
More work, and always close the menu after an action
claw form 0 movement attack polish
claw form 1 movement timing changed
Merge branch 'master' of SpaceUsurperUnity
tweaked claw powerups
claw orbiter tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
claw firework and spikeWalls variety
warning for claw spinners
claw streaming pattern variety
Pass interactor to the server
Server receives NPC commands
UI interaction options now use real entries
Trying out showing both stage description and best time
Fixed stage item button prompt overlap with header
Hud has vitals and ammo counter by default. Change toolgun to BaseWeapon instead of ProjectileWeapon (because it doesn't need ammo)
Added button prompt style variations, finished off new main menu tweaks
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
Destroy pickup if weapon is taken, regardless of how much ammo is left inside (misleading to keep a weapon pickup without a weapon)
Fix vitals and ammo counter components. Test m92 weapon hud