192,689 Commits over 4,049 Days - 1.98cph!
Fixed large stables vendor getting killed on server restart
Improve scientist cover generation
Cleanup navmesh inside edges before generation
Make sure points are on navmesh
Reduce cover density by merging nearby covers with similar angles
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Apply distance checks to individual covers instead of cover groups
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merge from divesite_respawn_fix
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Added sv_max_userinfo_rate
This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there.
More strict application of GMODSandbox GDClass in Hammer
So `point_spotlight` doesn't have useless keyvalues on it.
Added "Last played date" for each server in the server browser
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Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore.
https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
new cookie & volumetrics on all projectors
fixed consistency between 1p and 3p
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FIxed divesite buoys from being able to spawn in on top of a player
Didn't think this would ever be a problem
- Adjusted Bradley spline height.
- Check how close before you enter
merge from flow_vector_field
Catapult constructable stages
Restored wheel visuals
Improved firerecoil physics
Improve cover selection and debug, fix some objects not blocking the trace
Added catapult test meshes for Flavien
Siege tower constructable tweaks
Implemented catapult art, retargeted the animations
Setup catapult constructable prefab
corrected offset of dpv mounting bounds check
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Orientation fix on catapult
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fixed a bunch of holes in water tower LOD1 that provided peaking advantage
LS - changed a pallet placement in factory side room
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned
Applied this new system to the siege tower
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Backout: bring back all the scenes
Without this, editor bootstrap workflow dies.
Tests: none, trivial change
Better vislog for cover debugging
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merge from dive_mission_range_increase