192,689 Commits over 4,049 Days - 1.98cph!

7 Months Ago
Fixed large stables vendor getting killed on server restart
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
▅▄█▊▉ ▆▍▉ ▍▍▍▉ ▅█▊▍ █▅▋▆▋ ▄▄ ▊▋▅▉▋▍▍▊▊▆▍█▊▅▅▇▇▄▇▅▆▍▍▊▊▌▌▇, ▉▋▌▄ ▄▍▋▍█▊▅▉▍▆
7 Months Ago
▉▉▍▉▆ ▌▊▍▆▄▆▊▊ ▌▅▌▇▄ ▊▆▅▌▆▍▆▌▆ ▊▊ ▍▋▇▆▌▋▇▄▋ ▉▉▅▍▆▊▇ ▉▍▊▇▅▋ ▆▄▌▄▋▇▄▇▇▉ ▄▇ ▇▆▌█▌▅
7 Months Ago
Apply distance checks to individual covers instead of cover groups
7 Months Ago
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7 Months Ago
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7 Months Ago
▍▅█▉▄▉ ██▊ ▆▉▋▆▆ ▊▋▆▍█▇ █▉ ▇▅▋ ▊▍▉▆▍ ▍▄▆▋ ▍▅ ▌▇▊▊ ▇▉ ▇▄▊ ▅▆▉▌, ▉▅▄█▌ ▄▇▋▆ ▋▇▉▍▆ ▋▆▉▉▉▇▉▌▍ ▆▌▄▌ ▅▇█▉██▊ ▋ ▋▍▉▇▊ ▊█▉▉▇▅█▇ ▊▋▅▉▋
7 Months Ago
merge from divesite_respawn_fix
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
▊▅█▇█ ▋▍██▉▅▍▇▄ ▊█▄▋▆█▅▅▊▊▋ ▆█▇█ ▌▆▇▅██▋ ▊▉ ▍▍ ▊▋▊▍█ ▇▌▇▍▅▄▉▅ ▋▄ ▉ █▌▊▆▇▊ ▄▉▇▋▌ ▌▉▍▌▉▌▆ ▌▇█▋▆█ █▄ █▆▌ ▋▆▇█▍▆▌▍▊ ▊▄▋▅▊▊ ▉▍▋▍▇█▋▍▍▋ ▄▋▉ ▅▌▇
7 Months Ago
▅▌▋▅▄▌▉ ▍▇▅█▆ ▊▉▍▌▊▅▅▄ ▍▌▉▇▊ ▉▉ ▋▅▄ ▌▅▋█▅▋▋▌▋ █▌ ▉▅▌ ▌██▇▌▄ ▍▄█▉▌▆▇███ ▇▋ ▋▆▇ ▇█▆█▆▄▋▇▋ ▆█▋▊ █▆▅▅▌▅ ▅▌▊ ▆▉▌ ▇▇▇▇▄▄▋▌ ▉▉▄▆▍▉▍▅ ▊▋ ▇██▊▄▆▇▅▌ ▊▄ █▊▆▊▉ ▍▋█ ▄▊▅ ▋▍▅▌▅▌▆▇▅, ▄▅▍▌▅▇ ▊▇▄▄ ▌▅▄▌▄▍ ▌▊▇▉ ▆▊▊▄▆ ▊▉█▆ ▅█▍ ▉▉ ▄▇▊▇█▆▆ (█▇▄▋ ▍▊ ▅▅▌▆▆▌▋▌ ▇█▍▉█ ▌▅▄▍▊ ▍▊▉▋▊▇█?)
7 Months Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
7 Months Ago
7 Months Ago
▍▇▇▊ ▊█▅ ▍▌▋▉▌█ ▆▉▇▊▊ ▌█ ▇▍▉▅▉ ▌▆▆▌ ██▍ ▍▅▍▅▌▊▋▊▊ ▅▆ █▉▍ ▇▅▊█▉▊ (▋▅█▍ ▌▆▅▋▅▌ ▄ █▇▊ ▌▆ ▇▇█▍ ▍▆▋▆▋ ▄▉ ▉█'▄▊ █▌▌ ▆▌▊▍▇▉▉ ▍█▌▅▌▅ ▍ ▄▅▌▆▍▉▊ █▇▆▆▌ ▋▉ ▆▅▆▊ ▉▉ ▇▄▉▇ ▄▍▇▍▌▍▅▌▌▊▉▇, ▆██▇▅ ▋██▋█▌ ▄▋▆▊ █▇▊▉▍▉ :█)
7 Months Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
7 Months Ago
Cookie mipmap glitch fix
7 Months Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
7 Months Ago
▊█▇'█ ▅▊▊▍▉▄ ▆▄ ▉▄▉▄ ▇█▉▉▄█ ▌▊▉█▊▄ ▅▇▋▇▍▍ █▋▉ ▌▍▍▄█▉▇▆▅▍▄▊▅▇▅█▄█▅▊▋ ▍▊▄▉▌▆▇▌ ▄▊ ▊▌ ▉▉█ ▊▉▊▍█▇██ ▊█▍▄ ▊▌▌█▆▅ (▌▍▇▌█▉▆▄█▄▇ ▇▌▊▌▊▌▉▌▅▅ █▉▅ █▅▌▆ ▊▄▆▆█▋▋▊ ▅▋▅▄ ▊█ ▍▇▅ ▆▉▇▅ ▍▄▇▊ ▄▍▇▇▅█▆▋)
7 Months Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
7 Months Ago
- Adjusted Bradley spline height. - Check how close before you enter
7 Months Ago
merge from flow_vector_field
7 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
7 Months Ago
Improve cover selection and debug, fix some objects not blocking the trace
7 Months Ago
Added catapult test meshes for Flavien
7 Months Ago
Siege tower constructable tweaks
7 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
7 Months Ago
corrected offset of dpv mounting bounds check
7 Months Ago
▌▄▍▆▇▉ ▍█ ▋▉▅▇ ▆▆▄▋▄▅ ▅▋▄▌▆▇ ▄▌▋▋ ▍▆▆▇▍▉ ▅▅▅▊██ █▆▍▊▇▍ ▌▋ ▅▅ ▊▇▉▄█▄▋▉▆▉▌▅
7 Months Ago
Orientation fix on catapult
7 Months Ago
Fixed catapult hierarchy
7 Months Ago
merge from main (105767)
7 Months Ago
▋▌▅█▉ ▄▅▇ ▆▄▆▅█▆▆ ▆█▊▄ ▆▉ ▌▊▍▊ ▆ ▆▆▌▄▋▇▆█▋▍▌▍▋ ▅█ ▅▊▅▆▇▉, ▋▋▊▅▉▊ ▆▊ ▍▆▅▋ ▆▋▌▉▅▇ ▌▍▄█▇█ █▍▍ ▌█▅ █▋▆▋▉ ▉▆▍▅▊▄ ▋▌ ▊ ▋▅█▇▉▉█ ▌▇█'█ ▇█▆ ▊▊▋█▆ ▋▌ ██▉▆▇▇▆▅▆▌▇▉ ▊▋▇▉ ▉▆▌▋ ▉▇▌▆▆▄▄▆▉ ▍▊▉▅▌▇
7 Months Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
7 Months Ago
LS - changed a pallet placement in factory side room
7 Months Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
7 Months Ago
Friends List and button
7 Months Ago
▄▌▆▍▇▍▍▌ ▇█▄▋▊▉ (▇▌█▇ ▌▉ ▊▅█▉▍▋▆ ▍▍█▅█)
7 Months Ago
- ▉▉▉▋▍▄▉ ▇▆▅▇▍▍▄▊▆▄▋▌ ▅█▌▆▅▌▄█ ▇▊▊ ▋▆▄▆ ▄▉ ▅█% ▇▊▆▍ ▄▆▄▇▋▊▄▉ ▆▍▌ ▉▄▊▆▇▌▌▊▆▋▊▇ ▅▌▋▄▅▄▉▇▆ (▌▉▌▍▅▉▆ ▌▇▄▇▌▇█ ▅▇▇▌▊▉▍ ▄▅█▍▍█▄ ▉▍▉▊ ▊▉▋ █▌▇▅ ▆▉ ▌▌▊▆▉▋▇▊▋▋▅▍) - ▌▇▋█▇▄▅▄ ▆▆█▉▋ ▆▋ ▋▊█▄ ▊▇▄▄ ▅▉▅ █▆▄█▌▅
7 Months Ago
Backout: bring back all the scenes Without this, editor bootstrap workflow dies. Tests: none, trivial change
7 Months Ago
Better vislog for cover debugging
7 Months Ago
7 Months Ago
█▋▇█▆▌ ▌▇▉▌▍ ▆▌▍██▉▄▊ ▌▊█ ▆▄▇▆▆_▊.▍▋▉▊▊▄ ▍▇▆▇▇▅▊▆ ▊▊ ▌▄ ▋▉ █▋▉ ▆█▇▌▄▉ ▆▅ ▍▉▆▇▋▇ ▆▊▋▄▅▆ (▅▊▉ ▅█▋▊▆▆█ ▋▅▆▆▇▅ ▆▆▌▋▄▆ ▇▊█ ▌▍▆▊█ ▍█▆▉▇▉▍▆█)
7 Months Ago
merge from dive_mission_range_increase