239,360 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
5 Months Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
5 Months Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
5 Months Ago
Refactor, editor tweaks, working on generator
5 Months Ago
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
5 Months Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
5 Months Ago
Initial commit WIP maze resource https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
5 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
5 Months Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
5 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
5 Months Ago
SAR + P17 cam anim tweaks
5 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
5 Months Ago
merge from main
5 Months Ago
Finally got a maybe working bundle out of this, still way too slow
5 Months Ago
Leaderboard backup, run #11562
5 Months Ago
Viewmodel camera anims for P17 deploy and reloads
5 Months Ago
Greybox scene changes
5 Months Ago
First person greybox scene for vm anims
5 Months Ago
Reverted vm cam idle clip to 2 frame duration
5 Months Ago
Better naming for vm cam clips
5 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
5 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
5 Months Ago
Turn off root motion on viewmodel camera animator
5 Months Ago
Fixed SAR reload sounds being out of sync
5 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
5 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
5 Months Ago
Oops, revert bootstrap physics tick rate commit
5 Months Ago
Pedal bike more responsive steering etc
5 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
5 Months Ago
Pedal bike suspension and max RPM edits
5 Months Ago
Merge from parent
5 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
5 Months Ago
Set waterlogged point for all bike types
5 Months Ago
Rename legacy animator field
5 Months Ago
Add admire support to the Viewmodels scene
5 Months Ago
Remove admire->idle transition
5 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
5 Months Ago
Added P17 vm camera anim clips for testing
5 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
5 Months Ago
Merge from main (reviving this for hackweek)
5 Months Ago
Backups
5 Months Ago
Manifest
5 Months Ago
Merge Main -> Bikes
5 Months Ago
Fixed a couple of flicker cases
5 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
5 Months Ago
Fixed Coffin storage adaptor socket position
5 Months Ago
Recompile all
5 Months Ago
Compile error + Assets
5 Months Ago
worker house wip files
5 Months Ago
Test