198,696 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Skill categories uses an enum Moved resoruces into folders, nuked some old/broken stuff Added heal + fx fixed some animation issues
9 Years Ago
ladder rope cost reduced floor grill cost reduced prison gate cost reduced prison wall cost reduced chainlink fence cost reduced chainlink gate cost reduced shopfront cost reduced metal bars code reduced armored bars cost reduced wood bars cost reduced embrasure a cost reduced embaruse b cost reduced salvaged tool blade cost tripled can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits wood boxes no longer produce barrel contents slightly higher metal frag count from worst-case barrel drop slightly more techparts when found slightly more roadsigns when found
9 Years Ago
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9 Years Ago
Targeted spells work now
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9 Years Ago
Automated Windows Build #508
9 Years Ago
Skins
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9 Years Ago
Automated Linux DS Build #507
9 Years Ago
codelock no longer unlocks when first entering a code, just whitelists you (QoL) codelock remove icon changed
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9 Years Ago
Automated Windows Build #507
9 Years Ago
Player connects and disconnects with seperate object
9 Years Ago
updated resource/Halflife2.ttf
9 Years Ago
Debug logs
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9 Years Ago
Automated OSX Build #507
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9 Years Ago
Automated Linux Build #507
9 Years Ago
Removed debug logs
9 Years Ago
UTIL_ClipTraceToPlayers now performs distance check before calling in to the filter (fixes calling trace filters on every single player every time a trace runs)
9 Years Ago
Added humans and undead packs, nuked all old crappy assets Added guards
9 Years Ago
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9 Years Ago
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9 Years Ago
Skillshots work now
9 Years Ago
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9 Years Ago
thrownweapon.cs now triggers throw anim directly deploy/repeat changes to charges charge animators updated (bools removed)
9 Years Ago
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
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9 Years Ago
Automated Linux DS Build #506
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9 Years Ago
Automated Windows Build #506
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9 Years Ago
Automated OSX Build #506
9 Years Ago
Fixed a rapid fire exploit
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9 Years Ago
Automated Linux Build #506
9 Years Ago
Aiming indicator tweaks
9 Years Ago
Fixed httpimage's not showing when loading from cache
9 Years Ago
Fixed minimap zoom
9 Years Ago
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render) GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString) Added GetConVar_Internal Bumped steam.inf version
9 Years Ago
UI cleanup Spell fx tweaks
9 Years Ago
AH tweaks
9 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
9 Years Ago
Refactoring NetworkPlayer
9 Years Ago
AH tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Updated ProcmapBench scene
9 Years Ago
FOR FUCK SAKE shader
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9 Years Ago
Automated Linux DS Build #505
9 Years Ago
9 Years Ago
Additional foundation stacking fixes
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9 Years Ago
Automated Linux Build #505
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9 Years Ago
Automated Linux DS Build #24
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9 Years Ago
Automated Windows Build #505
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9 Years Ago
Automated OSX Build #505
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9 Years Ago
Automated Linux Build #24
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9 Years Ago
Automated Linux DS Build #504