225,740 Commits over 3,714 Days - 2.53cph!
Added `ReplayDiagnostics.AssertFixed()`
Ported Building.Ownership to BaseEntity.Ownable
Added Unit.Ownership component
More activity conversion fixes
Conversation no longer implements ISimTickable
Combat no longer implements ISimTickable
Knowledge no longer implements ISimTickable
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
Only enable client exception reporting on official servers
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect
Potentially fixed NRE in Planner.DoBuild
Fixed outdated API usage in HttpImage
Potentially fixed InvalidOperationException in HttpImage
Fixed exception in Skin.FromFolder
Implemented network stream seek
Remove BaseEntityTickable
water_well_b mini monument files prep
Increased junkpile spawn attempts
Potentially fixed UnityException in AsyncTextureLoad
Fixed activity popup pausing the game whenever a join request is recieved
ActivityPopup uses queue for join requests
No longer pauses when losing focus while watching a replay
Merge branch 'master' of SpaceUsurperUnity
water_well_a mini monument progress
Potentially fixed ArrayTypeMismatchException in HttpImage
Unit portrait updates get requested on demand, cleaned up API
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Fixed NRE in CommunityEntity.AddUI
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed)
Entities need to opt-in to receive Tick calls
EntityManager ignores entities without tickable components better
Replaced Tree.Tick with coroutines
Cleaned up activity defs implicit enum conversion crap
Junkpile spawn tweaks
Always show loot container health
Hopefully fixed NRE in building commands and potentially other player commands
Loadbalanced AI senses.
Misc ai behaviour tweaks.
update mini unit frame
more unit texture tweak
Added static building part prefabs
water_well_a backup/progress
Merged back in subtracted ai stuff.
fixed bullets not despawning when finished their keyframes
temp effect slow vibration polish
every bullet pattern has an aiming mode now
reset jailboss rotation properly
bullet pattern angle offset func replaces random bullet angle func
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists)
Fixed an NRE when building an addon
The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted
Added a new tribe member cohesion event (positive)
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
Role descriptions on the tribe tracker elements no longer point at the wrong button