225,740 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Nicer emails
6 Years Ago
Added `ReplayDiagnostics.AssertFixed()`
6 Years Ago
Ported Building.Ownership to BaseEntity.Ownable Added Unit.Ownership component More activity conversion fixes Conversation no longer implements ISimTickable Combat no longer implements ISimTickable Knowledge no longer implements ISimTickable
6 Years Ago
Started work on timer redesign Timer diagnostics More diagnostics Fixed possible divergence in Pxc
6 Years Ago
Only enable client exception reporting on official servers
6 Years Ago
Fixed ArgumentException in bloom image effect
6 Years Ago
Another small AI Tweak.
6 Years Ago
Fixed ArgumentException in bloom image effect
6 Years Ago
Potentially fixed NRE in Planner.DoBuild
6 Years Ago
More Ai tuning
6 Years Ago
Fixed outdated API usage in HttpImage
6 Years Ago
Potentially fixed InvalidOperationException in HttpImage
6 Years Ago
Fixed exception in Skin.FromFolder
6 Years Ago
Implemented network stream seek
6 Years Ago
Remove BaseEntityTickable
6 Years Ago
water_well_b mini monument files prep
6 Years Ago
Tweaks
6 Years Ago
Increased junkpile spawn attempts
6 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
6 Years Ago
Fixed activity popup pausing the game whenever a join request is recieved
6 Years Ago
Ai tweaks
6 Years Ago
ActivityPopup uses queue for join requests
6 Years Ago
No longer pauses when losing focus while watching a replay Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
water_well_a mini monument progress
6 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
6 Years Ago
Unit portrait updates get requested on demand, cleaned up API
6 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
6 Years Ago
Fixed NRE in AddUI
6 Years Ago
Fixed NRE in CommunityEntity.AddUI
6 Years Ago
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed) Entities need to opt-in to receive Tick calls EntityManager ignores entities without tickable components better Replaced Tree.Tick with coroutines
6 Years Ago
Cleaned up activity defs implicit enum conversion crap
6 Years Ago
Junkpile spawn tweaks Always show loot container health
6 Years Ago
Hopefully fixed NRE in building commands and potentially other player commands
6 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.
6 Years Ago
Version++
6 Years Ago
update mini unit frame more unit texture tweak
6 Years Ago
Some more AI tweaks.
6 Years Ago
World backup.
6 Years Ago
Added static building part prefabs water_well_a backup/progress
6 Years Ago
Merged back in subtracted ai stuff.
6 Years Ago
Merged from main
6 Years Ago
Ai behaviour tweaks.
6 Years Ago
fixed bullets not despawning when finished their keyframes temp effect slow vibration polish every bullet pattern has an aiming mode now reset jailboss rotation properly bullet pattern angle offset func replaces random bullet angle func
6 Years Ago
baby mesh fix
6 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
6 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)
6 Years Ago
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
6 Years Ago
Oops
6 Years Ago
That's better
6 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button