198,704 Commits over 4,140 Days - 2.00cph!
Removed legacy master server stuff
Started working on hots style targetting
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
GroupKnowledge persistence WIP
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Added Role nouns
Disabled AI manager action chain pooling as it's buggy
Fixed some deployables being placeable partially inside constructions
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Fixed bucket lift never going back down (hopefully)
removed "buggy" prefix from some scripts, seems fine?
Finished power generators/COL/LODs
Fixed mesh pop in (cave_large_sewers_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
Automated Linux DS Build #503
Automated Windows Build #503
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Water bottle sounds
Bota bag sounds
Automated Linux DS Build #502
Automated Windows Build #502