200,001 Commits over 4,140 Days - 2.01cph!
LoadUI frame pause so scenes are proper loaded
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
Basic tooltip functionality
Added BehaviourChainMachineFilterSet
Removed BehaviourChain seed data
Fixed BehaviourChain.PickBehaviourTarget returning bad things
Fixed item pickup condition
Ensured that all ability and interaction DSEs are valid
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Automated Linux Build #222
Smartobject tweaks to destruction and subscription management
Group knowledge smartobject blackboarding/cache disabled, added DM check
Automated Windows Build #222
Asian head variation + materials
Required tool conditions create both craft and find Item desires
UCF desire creation tweaks
Unit item pickup desire fulfiment supports multiple desires
Started reworking bomb special
Automated Linux DS Build #222
- Steam leaderboards stuff
Fixed cargo plane's propellers not fading into fog (#634)
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
BCD GetDataProperty warning when null
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
Clear decisions in the right place ;x
editing and adding new male xox sounds
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
Load balancer takes more time when queue backlog increases
latest files of everything and added sabertooth before for backup
Fixed player preview
Female model shit
Igor - hit anim edits, new variations
Perf.Playermodel models wear random clothes
Refactored shit in prep for shorelines fx
Fixed AO intensity not working due to opts
Added new male select vox sounds
Gender/Age specific default morph pairing in Species
Merged latest 5.4 shader and water fixes