160,978 Commits over 4,566 Days - 1.47cph!

10 Years Ago
Show invoke handler tasks with "perf 7"
10 Years Ago
Merge from main
10 Years Ago
Merge from invoke_handler
10 Years Ago
holosight worldmodel lod updates
10 Years Ago
lasersight world model lod updates
10 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
10 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
10 Years Ago
Profiler cleanup
10 Years Ago
Muzzleboost world model lod updates
10 Years Ago
backup/progress
10 Years Ago
Rocket factory backup
10 Years Ago
Another ArgumentOutOfRangeException
10 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
10 Years Ago
Rocket factory backup
10 Years Ago
Merge from main
10 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
10 Years Ago
Raster tolerance tweaks on a few occluder meshes
10 Years Ago
Merged occluder optimizations
10 Years Ago
Group profiler by entity name in GroupDestroy
10 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
10 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
10 Years Ago
Invoke optimizations
10 Years Ago
Rocket factory / offices exterior blockout
10 Years Ago
Muzzlebrake world model lod updates
10 Years Ago
Small scope world model lod updates
10 Years Ago
Silencer world model lod updates
10 Years Ago
backup/progress
10 Years Ago
fixed plants not growing fixed plant color scale not being applied
10 Years Ago
Enabled occlusion culling on dx9 and glcore
10 Years Ago
backup/progress
10 Years Ago
Rocket factory interior / walkway greyboxes
10 Years Ago
fixed purple textures on stone hatchet projectile
10 Years Ago
simple scope balance + implementation
10 Years Ago
skin approval + icons
10 Years Ago
Added pooling support to loot containers and collectables
10 Years Ago
Updated Wooden Armour
10 Years Ago
Wooden Armour uses correct icon
10 Years Ago
Skinning tweaks
10 Years Ago
Fixed visibility check for local occludees per entity
10 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
10 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
10 Years Ago
New skins
10 Years Ago
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10 Years Ago
searchlight phrases manifest protocol++
10 Years Ago
Improved closest cascade resolution when using two cascades
10 Years Ago
Rocket factory interior progress
10 Years Ago
Disabled culling on d3d9
10 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
10 Years Ago
backup/progress - ironing out materials for macrodetail
10 Years Ago
searchlight fixes/balance/visual improvements