223,983 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Disabled top and bottom fade masks for unit panel
7 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
7 Years Ago
Placeholder support for DTextEntry It's HACKy Improved Tool Quick Search Now searches category names too Fixed potential Menu state errors Updated Lanuage Files
7 Years Ago
squad editor unit list now defaults to the large view, clean up
7 Years Ago
Smooth view when stepping up/down
7 Years Ago
Merged from main
7 Years Ago
removed debug test output
7 Years Ago
Scene
7 Years Ago
Can now display a unit's threat map as an overlay via the Morale component debug panel
7 Years Ago
Stepdowns
7 Years Ago
Crafting screen files.
7 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
7 Years Ago
Crouch lag
7 Years Ago
Increased Human max filter target candidates count to 15 (was 10, lower than some animals)
7 Years Ago
Added an ignore carried items option to BehaviourChainFilter to filter out items held by the unit running the filter Turned this on for the Gather fuel for fire goal plan, fixes unit's clothing getting evaluated in the filter Reverted the random peek point I committed earlier
7 Years Ago
TargetFilters will now peek into the target array at a random point rather than starting 0, helps when dealing with large (10+) filters to ensure items that are at the end of the array get a change to be selected
7 Years Ago
Save
7 Years Ago
New gathering for fire AI WIP (DM disabled for now). Value For MachineProcess is now a mode of EntityValueConsideration.
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
didn't save a thing
7 Years Ago
Removed confidence from decision scoring
7 Years Ago
DecisionMaker and DecisionContext now reference an IUnit rather than an IEntity that we cast as IUnit everywhere.
7 Years Ago
mousing into the map viewport of preview map now switches to edit mode
7 Years Ago
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7 Years Ago
Progression widget now modal
7 Years Ago
more squad editor
7 Years Ago
ch47 gibs and effects
7 Years Ago
Closing potential sources of NRE in occludees
7 Years Ago
Packed another few dozen materials
7 Years Ago
Minor tweaks to texture usage report tool
7 Years Ago
synced human ragdolls
7 Years Ago
Deleted the squad editor unit buttons from the scene Changed unit button bar spacings to work with normal Unit button prefabs
7 Years Ago
Supermarket loot spawn tweaks
7 Years Ago
Merge from weekend_branch
7 Years Ago
Merge from main
7 Years Ago
Email blog post to mailing list
7 Years Ago
Fixed NRE Latest data
7 Years Ago
Added events for clicking map button for preview and for edit. Bottom squad editor panel now opens/closes depending for edit/preview modes
7 Years Ago
Supermarket final tweaks and polish
7 Years Ago
Can now drag units from the panel onto the board
7 Years Ago
Scale fix. Dragging and release a unit onto a blank tile now works
7 Years Ago
Added mouse input event for left click up NOT over the board area
7 Years Ago
board unit dragging basics
7 Years Ago
Packed hazmat suit materials
7 Years Ago
Downscaled hazmat mask textures
7 Years Ago
Downscaled wood armor and roadsign vest
7 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
7 Years Ago
Added mouse input events for releasing left mouse over a unit or a tile Disabled drag scaling for now moe wip dragging
7 Years Ago
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