224,811 Commits over 3,714 Days - 2.52cph!
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build)
Added Unit.Flags.OnFlagsChanged event
more playerController dead checks
cleaning up PlayerController selection handling, WIP support for selecting dead units
macOS: Implemented mouse cursor with 10.7 SDK
Fixed scrolling leaderboard entries, mouse interaction only enabled when browsing
Button prompts can now only be clicked if nothing except for their parent has focus
Fixed missing CameraParticles component on player camera prefab
LifeScale
SpeedScale, SpeedScaleMax
WithConeVelocity
SpawnRadius
Fixed BiomeMaterialObject onEnable fucking everything
block animal from using attack root motion if allready attacking root motion
Human/Shelter goal plans inherit goal score
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fixed various delayed inits
Fixed non-standalone build error
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Can now click on button prompts
Another UI fix introduced in 2017 Unity update
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
Fixed supermarket products LOD issues
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).
let's not be too literal about nospawns
Fixed Session trying select a unit when there's no units in the player.Group
Supermarket products finished textures
enabled tribe start in testbox
testbox is valid scene for solo and washed up gamemodes
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
Implemented curve random
Refactor curves on native side
Added DistributionVectorUniformLinear
Fixed ZoneSeasons not updating, nixed virtual update crap
Stripped shadervariants asset
Removed editor shader warmup (see comment)
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
Refactored zone functionality into ZoneComponent, away from messy partials
Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
player laser turret
fixed unit respawning timer bug