224,811 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
7 Years Ago
more playerController dead checks
7 Years Ago
Cleaned up some logs
7 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
7 Years Ago
macOS: Implemented mouse cursor with 10.7 SDK
7 Years Ago
Fixed scrolling leaderboard entries, mouse interaction only enabled when browsing Button prompts can now only be clicked if nothing except for their parent has focus
7 Years Ago
Fixed missing CameraParticles component on player camera prefab
7 Years Ago
More init stuff
7 Years Ago
LifeScale SpeedScale, SpeedScaleMax WithConeVelocity SpawnRadius
7 Years Ago
art
7 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything
7 Years Ago
block animal from using attack root motion if allready attacking root motion
7 Years Ago
Human/Shelter goal plans inherit goal score
7 Years Ago
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
7 Years Ago
Fixed various delayed inits
7 Years Ago
Fixed non-standalone build error
7 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
7 Years Ago
Can now click on button prompts
7 Years Ago
Another UI fix introduced in 2017 Unity update
7 Years Ago
More clothing edits
7 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
7 Years Ago
Fixed supermarket products LOD issues
7 Years Ago
Merged from ai_4
7 Years Ago
Merged from main
7 Years Ago
Cleaner seperation of server and client in ai code. No nested coroutines in navmesh grid generation. New convars to control navmesh grid generation (cell size and height).
7 Years Ago
game setup post tweaks
7 Years Ago
let's not be too literal about nospawns
7 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
7 Years Ago
Supermarket products finished textures
7 Years Ago
version++
7 Years Ago
merge from menuFuckery
7 Years Ago
merge from main
7 Years Ago
enabled tribe start in testbox
7 Years Ago
more UI manager cleanup
7 Years Ago
mammoth sleep and turn
7 Years Ago
testbox is valid scene for solo and washed up gamemodes
7 Years Ago
cleanup
7 Years Ago
UI manager tweaks
7 Years Ago
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
7 Years Ago
Try this
7 Years Ago
merge from main
7 Years Ago
Implemented curve random Refactor curves on native side Added DistributionVectorUniformLinear
7 Years Ago
Fixed ZoneSeasons not updating, nixed virtual update crap
7 Years Ago
Stripped shadervariants asset
7 Years Ago
Removed editor shader warmup (see comment)
7 Years Ago
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
7 Years Ago
Refactored zone functionality into ZoneComponent, away from messy partials Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
7 Years Ago
Trims
7 Years Ago
More clothing edits
7 Years Ago
player laser turret fixed unit respawning timer bug