198,693 Commits over 4,140 Days - 2.00cph!
New overhang parts
Airfield work backup
ContainsDesiredItemTweaks, other misc things
Created a new Unit Desire and refactored Desires to not use DesireEx
fixed carrying animals being in injured or exhausted idle pose by adding isdead false to the injured of exhausted anim layer transitions
updates to vm crossbow source
update to player throw anim source
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
couple of fence buildings
Damage model reboot baseline
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
Updated mission to drop package
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
adding police siren prop.
added swag bag and box material to unity city 2 scene
created and added bank note particle effect.
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc.
UnitCommands modals dont show tooltips on craft/build buttons
Updated manifest
Fixed server failing to start up if entity deleted in load
more unused anims deleted
Moved InStartingPool flag to Item.CraftableParameters
Removed random item modesl from island01 scene
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
Added InStartingPool flag to ItemSettings, replaced Player.Init discovery calls
Added third person throwing anims + clips
Can now detect when wheels are off ground or not upright to respawn
Deleted unused controllers & vm anims
Disabling confidence score modification in DSE
ActionSettings.BreakImplementation is abstract
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Spawners reset, no longer only spawn adults, or only male deer
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
Added PP
Updated race sounds
Fixed Mini Map camera
Fixed package rotation
Handle when action breaks for Construct Building Settings.
Herds flee in same direction / towards same destination.
Save spawnable's population, restore on load
updated building interaction positions so units heads dont clip into the walls when building
Was getting NRE on building finished (state's listener function was null), so rather than letting each individual thing remove itself from the event, the even now removes all listeners after invoking OnBuildingFinished.