225,712 Commits over 3,714 Days - 2.53cph!
More item description updates and fixes
RPC/Replication hashes match between different clients
SavasIsland uses new foliage
Fixed terrain anchors being ignored on clutter
reexport female to fix filckering hair
removed 60s hair from female
Kill list
Merge branch 'master' of SandboxGame
pine trees exported with correct materials
Started work on Howie's level select concept
Depositing to building from container now works.
Dropped items now remove themselves from their container.
Various tweaks to gathering for building.
Fixed TerrainMeta.StopPainting not passing correct topo enum
Fixed TerrainMeta.CurrentTopologyType not being set
More terrain meta cleanup
ProcessGPUDeviceRequests on MainCamera called only when necessary
Fixed TerrainMeta not switching paint mode when changing topo types
TerrainMetaInspector fixes
Terrain system cleanup, editor
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
Lists now serialize but need to test.
created roof trim and tile texture/materials 1 and 2, updated roof mesh
Added additional snow mound LODs to prefabs
More item description updates and fixes
Fixed various issues with craft/build windows not closing properly when selecting things
Subtracting EAC API updates (let's try again next week)
Only set isGameInitRun when it actually succeeded
Additional snow mound LODs
Density / distance tweaks
Moved building construction to its own goal.
GPVs with score overriding now only use the overridden score for comparing with incoming GPVs
Kills, Deaths, Score and Team can be set
Supermarket texturing progress
Listtypes are now generated for each type
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Fixed viewmodel not deploying when first possessing when running locally
EAC profiling + hopefully GC fix
Crosshair
Merge branch 'master' of SandboxGame
Fixed a bunch of local game issues that were breaking AI matches
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
Snow mounds / Fixed pivot points
Update button labels on clear
Deleted old terrain atlases (PNG)