225,738 Commits over 3,714 Days - 2.53cph!
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons.
fuck
More navmesh grid optimizations.
Improve GCHandle logging, fix a GCHandle leak
hand axe attachment point data
More optimization and bug hunting in navmesh grid and cover system.
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
fixed weird beard skinning
Level icons panic a bit when you select them
Fixed possible event leak in LeaderboardUIController
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Stage_Camera now functions without a Stage_Arena
MenuStage now doesn't have a Stage_Arena
removed textures
clear pool setup callback (maybe fix crash)
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
Rails and ladders use masked material
More item description updates and fixes
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
Fixed crosshair screen blocking
Fixed dealog not populating
Cleaned up js includes in root html
lfs images
raised deer spawner so they dont spawn underground
Fixed some attack issues, fixed grabber not doing damage again.
Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
PlayerInventory NRE fixes
Merge from snow_biome_revamp
Network++
Console prints new playerseed
Female dark skin textures & skin sets
office posters update, final version
feedback text
fixed fade not covering whole screen
improved feedback text
NPCs on ladders really working quite well
Loading a game that has broken data will now load the menu, rather than quitting the game
code cleanup
bradley can follow dynamic paths
Ladder movement improved again
Even more NPC ladder magic
Trees now attempt to find a click collider and turn it off when felled (fixed erratic tree felling on new tree with expanded click collider)
NPC ladder use continues to improve...
Fixed the ResolutionHack in GameManager setting resolution to screen resolution when playing windowed (was ignoring launcher settings)
fixed octopus 3rd form
octopus turrets
changed octopus patterns
Appended group name to the mouse over description if a tribe has been interacted with