198,693 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame Unbroke WorkshopDL when addons are already installed
10 Years Ago
Fixed ssao frame lag
10 Years Ago
- Bolt trade screen now works
10 Years Ago
- Bolt exchange UI work
10 Years Ago
- Renamed some classes/files - More work for bolt trades
10 Years Ago
Asset save
10 Years Ago
Behaviour chain DM filtering expansion, allows for filtering by entity type, ID and now testing against a filter specific to BCD data from preceding elements
10 Years Ago
Speedtree billboard shadows
10 Years Ago
Speedtree billboard shadows More AO portability
10 Years Ago
Nutritional values derived from real kcal.
10 Years Ago
More foods.
10 Years Ago
Owl - Forehand & backhand stand update
10 Years Ago
Cowboy - Added death anim
10 Years Ago
Item scale.
10 Years Ago
Owl - Forehand & backhand stand source update Cowboy - Serve & death source update
10 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
10 Years Ago
NRE catch in SpawnHandler
10 Years Ago
created large floorstones low and high and baked out high
10 Years Ago
Biome re-organisation
10 Years Ago
Should fix GC in UDM (moved decision delegate to a method rather than a silly evil closure) DSE only generates logging data when the DecisionContext.Myself.Agent is the selected for debug
10 Years Ago
-DecisionLog starts up with logging enabled, and automatically disables it on close too
10 Years Ago
Yanked SSAO Pro from main camera
10 Years Ago
- Added a simple placeholder Mission Reward scren that just shows rewarded bolts/wads when returning to town after a mission. You will need to trade them in at the vendor instead now. - Can now press M when running in the editor to instantly complete the current mission and open portal to town
10 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
10 Years Ago
- Renamed mission defs to Wads/Bolts
10 Years Ago
removed additional global fog components
10 Years Ago
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
10 Years Ago
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
10 Years Ago
Added temple image
10 Years Ago
- Branched for UI tests
10 Years Ago
- Renamed Cash to Wads and Tokens to Bolts in code
10 Years Ago
removed probes
10 Years Ago
Re-organised Content/Items into category folders Amplify AO prefab settings
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
checking in because I need to dirty all assets
10 Years Ago
Fixed swamp court light culling Fixed xbox shader
10 Years Ago
Updated override shaders
10 Years Ago
- Added loot token currency to PlayerData - Missions now award loot tokens and cash on completion - Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon) - Mission definitins now control how much cash and how many loot tokens they're worth
10 Years Ago
Ambient sound now played after loading
10 Years Ago
Female mesh added
10 Years Ago
Fixed pink sky in legacy opengl mode
10 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
10 Years Ago
Remove steam manager on console Updated lava water
10 Years Ago
Updated water shader
10 Years Ago
tweaked flower and sun anims for temple court, tweaked grass shader colour
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10 Years Ago
Automated Linux DS Build #146
10 Years Ago
roads textures - some extra polish, overall less noisy
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10 Years Ago
Automated Windows Build #146
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10 Years Ago
Automated OSX Build #146
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10 Years Ago
Automated Linux Build #146