225,245 Commits over 3,714 Days - 2.53cph!

7 Years Ago
API updater
7 Years Ago
Error fix
7 Years Ago
Merge from main
7 Years Ago
to main
7 Years Ago
7 Years Ago
Fixed possible caching
7 Years Ago
Merge from main
7 Years Ago
Cherry pickin'
7 Years Ago
Removed Stats+Properties partial, exposed stats via Stats[name] operator property
7 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
7 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
7 Years Ago
Updated realtime to match Google Analytics
7 Years Ago
Rage generation from Combat component instead of set target action
7 Years Ago
Cherry picking 11188, 11189
7 Years Ago
PlayerController cleanup
7 Years Ago
changed map/formation naming convention
7 Years Ago
Setting combat target gives rage boost
7 Years Ago
QuadTree cherry from main
7 Years Ago
* Wait for SteamUser() for 10 seconds before displaying "No SteamUser" error. * Added SteamUGC() test with steps to fix on failure to load
7 Years Ago
Slight performance boost going from 2D array lookup to 1D array in QuadTrees.
7 Years Ago
Cherry pick 11182, 11184
7 Years Ago
Removed ISpawner interface, fixed HintCreators being spawned when parent GameObject is inactive
7 Years Ago
Added "Not In Combat" Effect
7 Years Ago
Enable/Disable Features Page view experiments
7 Years Ago
Removed old unused method in Combat+Targeting
7 Years Ago
Cherry pick 11177, 11180
7 Years Ago
Merge the concept of Player Command and Player Instigated in GPV/Behaviour
7 Years Ago
Threat conditions on various modules (idle, sleep)
7 Years Ago
Added InCombat Effect, which increases Rage over time
7 Years Ago
Fixed missing StatManipulatorParametersDrawer calculation string
7 Years Ago
Added Rage stat
7 Years Ago
wip CmdSetTag and testing
7 Years Ago
Cherry pick 11174
7 Years Ago
Misc QuadTree cleanup
7 Years Ago
Cherry pick 11172
7 Years Ago
Fixed NRE in ScreenShake Fixed bad EndSample in QuadTree[] Unit/TribeSpawner terrority influence is optional
7 Years Ago
Added a more descriptive error when attempting to acces an unloaded resource Now catching exceptions thrown by a ChunkGenerator to fix a possible hang Merge remote-tracking branch 'refs/remotes/origin/master' into unity2017
7 Years Ago
Started porting to Unity 2017
7 Years Ago
Style batch Javascript bundled
7 Years Ago
Observation goal gated by threatened condition
7 Years Ago
Cherry picking 11166,11168 from main
7 Years Ago
Fixed a couple of bad Activity creation calls in Tribe
7 Years Ago
ActivityManager.Add robustness
7 Years Ago
GUI tweaks
7 Years Ago
more
7 Years Ago
EntityActivity.InvokeEvents robustness
7 Years Ago
Referer fix
7 Years Ago
more
7 Years Ago
Scene2Prefab caves
7 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)