225,834 Commits over 3,714 Days - 2.53cph!
Reduce nav arrow min vis time
Add `long` support to RPCs
Time remaining moved from being per-task to per-mission. Plus some other mission work.
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
Hysteresis for the nav arrow
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
Fixed the last mission not disappearing from the mission list
Turrets now raycast to check they can see their targets
Some camera & env settings
Missions get removed when the player accepts them
fixed turn banner color, tweak tile team colour
tweak WIP ui player panel/turn banner
trying out some command black recursive shit
Clamp NPC walk animation speed (effect spamming fix)
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
fixed issue with host gameinstance next free unit ID being wrong
reworked unit manager init
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Added Basic Menu Screen and kill score.
Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
Rocket factory / vertex paint / tweaks and fixes
Added decal.clear console command