198,903 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Agent.DecisionLog clears when it reaches capcity (1000)
10 Years Ago
-AlwaysWin consideration -CanFindUbuiltBuilding Condition -yam -Fixed Self-Physio goal always winning
10 Years Ago
Units now get the MaxSpeed stat base value from SpeciesSettings on creation Added auto grass spawn refresh toggle to world debug tab Some stat/SO serialization tinkering
10 Years Ago
Cowboy - south & south east run anims +.meta
10 Years Ago
Cowboy - south & south east run anim source
10 Years Ago
Fixed issue with controller direction in frontend
10 Years Ago
Added a summary in BuildingStates to un-confuse the confused
10 Years Ago
Added water/swimming event music
10 Years Ago
5.3.1 updates Added cowboy anims to controller
10 Years Ago
Added EntityConditionFilterDrawer
10 Years Ago
Manifest
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
- Branched for more aiming/control work
10 Years Ago
Added some server UI
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
deleting this so I dont re grab it when updating workspace
10 Years Ago
Core Explosion WIP.
10 Years Ago
Compile fix
10 Years Ago
Forgotten file
10 Years Ago
Agent.DecisionLogs uses FixedArray Metas, apparently
10 Years Ago
Char11 racket model, textures and ZTL.
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
-conditions and considerations made system serializable in templates, else you could not assign them to a goal.
10 Years Ago
Merge from main
10 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
10 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
10 Years Ago
Empty folder remove
10 Years Ago
Prefab scene updates
10 Years Ago
forgot this meta buddy
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
bot
10 Years Ago
Automated OSX Build
10 Years Ago
fixing osx compilation; premake4 doesn't seem to recognize 'toolset'
10 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
10 Years Ago
Shader updates, Unity 5.3.1p1
10 Years Ago
merge from main
10 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
10 Years Ago
More DecisionLog
10 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
10 Years Ago
Fixed some issues with DecisionLog