198,903 Commits over 4,140 Days - 2.00cph!

10 Years Ago
A little work on DSE logging.
10 Years Ago
- Camera work for M/K mode
10 Years Ago
-Enityt Condition now supports masks for BuildingStates
10 Years Ago
Blueprint Wipe
10 Years Ago
Fixed frontend font issue
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Very small tweaks
10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Inspector flags!
10 Years Ago
Fixed viewmodel scene button errors
10 Years Ago
"Best" styles for decision log
10 Years Ago
-FindUnbuiltBuilding checking for Foundation vs Construction
10 Years Ago
-shortcut (ctrl+alt+x) for decisionlog
10 Years Ago
Fixed bug report help not showing on new branch name
10 Years Ago
-fixed up EntityCondition -fixed up CanFindUnbuiltBuilding's data
10 Years Ago
- Refactored camera code to make it easier to change behaviour based on input method
10 Years Ago
rearragned human controller, added human sit anims and tweaked sleep anim flow
10 Years Ago
added dylan's quickshot 3
10 Years Ago
anims for humans using axe using hammer looking at something close looking at something far away rummaging in a bush succeeding doing something
10 Years Ago
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10 Years Ago
blend out of the wakeup animation as soon as the player starts to move
10 Years Ago
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.
10 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
10 Years Ago
Dynamic music arrangement WIP
10 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
10 Years Ago
Moved TOD xmls, data save
10 Years Ago
Cliffside topo fix Added AbilityManager
10 Years Ago
Rough grass to TempBiome
10 Years Ago
Biometest scene.
10 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
10 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
10 Years Ago
- Control select screen rewording
10 Years Ago
- Controls help panel in Town now reflects the current control scheme
10 Years Ago
- Shop can be exited with M/K
10 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
10 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
10 Years Ago
Bear meat cooks to bear meat (not wolf meat)
10 Years Ago
- Merged back to main
10 Years Ago
- Removed more debug forcing before meging back
10 Years Ago
- Uncommented some code from testing
10 Years Ago
Merge with main
10 Years Ago
Updated runs in controller
10 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
10 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
10 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
10 Years Ago
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10 Years Ago
Cowboy - south west & west run anims +.meta
10 Years Ago
Cowboy - south west & west run anim source
10 Years Ago
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
10 Years Ago
Bear meat is cookable