198,679 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed lantern stacking / hiding
10 Years Ago
proper
10 Years Ago
Fixed NRE in server projectile movement
10 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
10 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
10 Years Ago
Code lock uses 1 lodgroup instead of 2
10 Years Ago
Key lock lod fixes
10 Years Ago
profiler tweaks
10 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
10 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
10 Years Ago
Storing failed Stat semantics cleanup on a failed branch, probably never to be loaded back up again...
10 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
10 Years Ago
Don't record/update framerate if console is open
10 Years Ago
Uncompressed ambient sounds (for playback perf)
10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
- Space Shunts
10 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
10 Years Ago
Fixed visit webpage not working when connected to server
10 Years Ago
Removed numpad graphic quality debug keys
10 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
10 Years Ago
- Missed a room
10 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
10 Years Ago
Updated phrases - with hopefully non sweary russian versions
10 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
10 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
10 Years Ago
Wearables fixed, I think.
10 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
10 Years Ago
Cowboy rig updates ( new arm setup)
10 Years Ago
asset save
10 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
10 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
10 Years Ago
- Cleanup
10 Years Ago
Meerrrrge in
10 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
10 Years Ago
Female is broken not sure why
10 Years Ago
Fixed sign painting
10 Years Ago
Fixed not falling when chat open etc
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Updated UNET test
10 Years Ago
Mouse wheel default switch
10 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
10 Years Ago
Cowboy rig update ( original ik arm setup, blends reconnected)
10 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
10 Years Ago
FOR FUCK SAKE force update room prefab !A wip prefab FOR FUCK SAKE dim spot light glow
10 Years Ago
Fixed the Eoka pistol's flint spark not playing
10 Years Ago
FOR FUCK SAKE adding collision to asteroid block FOR FUCK SAKE asteroid prefab, minimap display
10 Years Ago
Missed abit
10 Years Ago
Asset/prefab/data tweaks