224,786 Commits over 3,714 Days - 2.52cph!
Updated to Steamworks 1.40
Updated bindings
Rocket factory building / interior / exterior / progress
Achievement basics
Achievement callback
Achievement Tests
Fixed missing attachment data for meat and fish
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
Split UnitDecisionMaker into a partial, cleaned up filtering and added pathfinding filter
Fixed UnitView.FaceTarget being shit, now tracks targets properly
WatchTarget breaks when the target can no longer be perceievd
trying to re add turning and sidestep&backpedal when units get pushed
ItemAttachments can attach any entity type
Moved Item.AttachedToITem to BaseEntity
Shuold stop consintually logging us out after an hour
Footer
Default footer styles
Updated data
Defaults css, footer logo
Adjusted locker deploy / prevent building volumes (RUST-1681)
Expanding reflection blacklist
Upgrade fix (copy & paste fail)
Automated Windows Build #743
Automated Linux Build #743
Automated Linux DS Build #743
Added music fade-in if playback starts midway through a song
Added smoke trail to debris bits
Replay now records music playback location
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
UnitView not triggers debries explosion when unit dies
Added debris explosion prefab link to all units
Moved builds table to documentdb
Removed unused logs table
Banned Servers converted
Added rotation controller interpolation
Automated Windows Build #742
Added StageNameAttribute, ability to override stage names for leaderboards
Automated Linux DS Build #742
Better error reporting when SRCDS fails to get collection details
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Added an editor menu item to automatically substitute non-deterministic FSM actions for deterministic ones
terrain mounds cols and LODs + prefabs
csproj fix
Play video on ios
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)