198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- More controls refactoring
10 Years Ago
Ditched GlobalGog; ToD scatter does the job
10 Years Ago
Merge from Goal Improvements
10 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
10 Years Ago
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision. Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE. Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
10 Years Ago
latest data, neck now moved by head controller(can be manually offset)
10 Years Ago
latest anim data
10 Years Ago
- Controls purge/cleanup before splitting out to input device classes
10 Years Ago
- Reduced length of AsteroidToFactory flow
10 Years Ago
checkin before attempting to change the neck bone for smoother head movements
10 Years Ago
added dylan's new lifesteal effects to unity project
10 Years Ago
Fixed RUST-310
10 Years Ago
Updated dungeons with current rock formations progress
10 Years Ago
YAMfM
10 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
10 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
10 Years Ago
GUI Skin save
10 Years Ago
More editor UI tinkering
10 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
10 Years Ago
- Started making level skins tileset based. WIP
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10 Years Ago
Automated Linux DS Build #81
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10 Years Ago
Automated OSX Build #81
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10 Years Ago
Automated Linux Build #81
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10 Years Ago
Automated Windows Build #81
10 Years Ago
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10 Years Ago
fixed stone world model graphical issues + physics
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10 Years Ago
Automated Linux DS Build #80
10 Years Ago
removed ability to place locks on some prefabs
10 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
10 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
10 Years Ago
fixed rockets going through building parts
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10 Years Ago
Automated OSX Build #79
10 Years Ago
ReorderableListDrawer fixes
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10 Years Ago
Automated Windows Build #79
10 Years Ago
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10 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
10 Years Ago
Sky WIP
10 Years Ago
ReorderableListDrawer generics, interface, hell.
10 Years Ago
Pushed back river backface clipping
10 Years Ago
Cowboy export script
10 Years Ago
Cowboy backhand anim
10 Years Ago
Cowboy backhand anim + updated forehand meta
10 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
10 Years Ago
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
10 Years Ago
added normal map for court lines, undulated grass outer mesh
10 Years Ago
Added missing occlusion strength
10 Years Ago
Updated cliff abledos with AO Mat update
10 Years Ago
merge from main
10 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
10 Years Ago
-removed now-useless Considerations -yamfm